For Criminal Simulator blowtorch searches, the useful decision is usually which tool gets you through the target without wasting space or creating an alarm. The hideout computer is the supported purchase point for Tools, Weapons, and Supplies. In practice, match the item to the entrance first: use Glass Cutter for a quieter window, Lockpick for a locked door, and Rock only when the noise risk is acceptable.
Choose a tool by the problem
Criminal Simulator tools by use
| Tool | Best for | Tradeoff or limit | Access |
|---|---|---|---|
| Rock | Breaking a house window | Loud noise can alert people inside | Pick one up near houses or on nearby grass |
| Lockpick | Opening a locked door | Budget and progression requirements are not documented | Buy it from the hideout computer |
| Glass Cutter | Quieter window entry | Early players may not be able to afford it; exact unlock is unconfirmed | Buy it from the hideout computer |
| Baseball Bat | Close-range response to some residents or guards | Armed guards may still defeat you quickly | Buy it from the hideout computer |
| AC Gas | Potentially reducing resident interference | Duration, range, and exact effect are not documented | Buy it from the hideout computer |
This is a decision guide, not a complete shop catalog. The evidence does not provide reliable prices, level requirements, quantities, or cooldowns for these items. When the live shop disagrees with a recorded guide or video, use the current in-game panel.
Build the loadout before leaving
- Go to the computer in the hideout and check the available Tools, Weapons, and Supplies.
- Read the Job Board objective before buying anything. A special interaction, such as a phone-related task or a
Zip Tiesobjective, can change the required equipment. - Pick one planned entrance. Take
Glass Cutterfor a window when reducing noise matters, orLockpickwhen the route depends on a locked door. - If you have neither, look around the outside of the target for a
Rock. Treat throwing it through a window as a loud fallback, not a stealth equivalent. - Reserve inventory space for the task item and Loot. Extra tools can reduce the room available for the items you are trying to extract.
- Before starting, identify a backup exit and the route back to the Van. A tool lowers one risk; it does not replace Stealth or an extraction plan.
Choose tools from the hideout computer
This moment supports the loadout process by showing the hideout computer's Tools, Weapons, Supplies, and upgrade options, including the main entry tools in this guide.
How to use the main entry tools
Lockpick: locked doors
Use Lockpick when the planned route is a locked door or when a window route would expose you. The available material supports its role as a door-entry tool, but it does not establish a universal success time, price, or requirement. Check the shop and the interaction prompt before committing to a target.
Glass Cutter: quieter windows
Use Glass Cutter when a window is the safer route and you want less noise than throwing a Rock. It is still not a guarantee of safety: Residents, Guards, and the escape route remain separate risks. Early footage shows that players may be unable to afford it at first, so a lower-risk job with Lockpick or a Rock fallback may be more practical while building Cash.
Rock: the noisy fallback
A Rock can be picked up near houses and thrown through a window. The resulting noise may alert people inside, so check the target layout and have an exit ready before using it. Its value is availability, not stealth.
Use a Rock for a noisy window entry
This moment supports the Rock fallback by showing where to find one near houses and how throwing it through a window can alert people inside.
Tools for guards and support
Baseball Bat is a possible close-range response to some residents or Security Guards, but it should not be treated as a guaranteed counter. The supplied footage specifically warns that some armed guards can defeat the player quickly. If the objective can be completed without confronting a guard, stealth and an alternate route are safer assumptions.
AC Gas is mentioned as a possible way to reduce interference from people in a house. The available evidence does not establish its duration, range, price, unlock condition, or whether it works on every target. Med Kit appears under Supplies, but its healing amount and use rules are also not documented. Treat both as live-panel checks rather than fixed build requirements.
Criminal Simulator leaflets, Zip Ties, and blowtorch checks
Do not assume that a search term proves an item is a standard shop tool. The available community page does not confirm where to buy, find, or earn Zip Ties, and the supplied records do not document a confirmed Blowtorch location, price, or effect. If a Job Board objective names any of these items:
- Read the exact objective and inspect the current equipment category.
- Check the hideout computer for a matching item or requirement.
- Confirm the interaction prompt at the target before spending Cash or inventory space.
- If the item is absent, do not substitute
Lockpick,Glass Cutter, orRockunless the objective explicitly allows it.
Quick choices before a job
- Locked door: take
Lockpickand keep space for the objective and Loot. - Window with a stealth priority: take
Glass Cutter, if the live shop makes it available. - No budget for specialist tools: use a
Rockonly with a noise-aware escape plan. - Guard on the route: avoid assuming
Baseball Batwins; scout another route when possible. - Zip Ties or blowtorch objective: verify the current objective and equipment panel; the supplied records do not establish a reliable substitute.
FAQ
Is the Criminal Simulator blowtorch a confirmed tool?
No confirmed location, price, unlock condition, or effect is established in the supplied evidence. Check the current game shop and objective rather than treating the search phrase as proof of a documented item.
Are Zip Ties bought from the computer?
That is not confirmed. The computer is the supported place to inspect purchasable Tools, Weapons, and Supplies, but the available Zip Ties record does not establish a purchase method or fixed reward.
Should I carry every tool?
No. Choose the tool for the planned entrance or objective and preserve inventory space for task items and Loot. The best loadout depends on the target, route, guards, and extraction plan.

