Criminal Simulator furniture is only one part of the loot decision. The reliable run is to secure the required objective, collect valuable items that fit your route, load them into the Van, and sell them at the hideout. This guide uses the supported item examples and route rules without inventing a complete price list, furniture catalog, or phone-unlock method.
Loot priorities and item types
Start with the item that makes the job count. The local route evidence separates a target building into an Objective Zone, Access Zone, Storage Zone, and Exit Zone; an Optional Zone is only worth checking when the route remains safe.
| Loot group | Supported examples | How to handle it | Evidence limit |
|---|---|---|---|
| Mission item | The item named on the Job Board | Secure it first and keep it through extraction | The complete mission-item pool is not documented |
| Valuable electronics | Tablet, Game Console, Drone, Laptop, Phone, Headphones | Take the best value that fits your space and exit route | Fixed prices and phone unlock conditions are not confirmed |
| Jewelry and cards | Diamond Ring, Gold Watch, Jewelry, Gift Card | Prefer these when they are close to a safe extraction | The evidence does not establish one universal value table |
| Furniture and heavy loot | Television | Only carry it after checking your lifting ability and return route | Television is documented as heavy and requires Heavy-Lifting Upgrade |
| Other carryable loot | Bag and Cash | Use remaining capacity after required items | Specific values and weights are not documented |
The footage specifically calls out Diamond Ring, Gold Watch, Tablet, Game Console, Drone, and Gift Card as worthwhile targets. That is a priority signal, not proof that one item always pays more than another. The game can also place loot outside, such as on benches, so check low-exposure areas before forcing an entry.
Choose and store valuable Criminal Simulator loot
This moment supports the valuable-loot examples in this section and shows storing recovered items in the lorry before selling them at the hideout.
How to search a building
Use a short search loop instead of opening every container at random:
- Read the Job Board. Note the target location, required item,
Quota, and return deadline before choosing optional loot. - Enter with the quietest practical route. A normal entrance,
Lockpick, orGlass Cuttermay be preferable to a noisy break-in.Rockcan break a window, but the sound can bring attention. - Check the Objective Zone. Do not let a valuable Television or electronics item distract you from the item that completes the job.
- Search nearby storage. Move through the
Access ZoneandStorage Zone, taking valuable items only while the return path remains manageable. - Check the Exit Zone. Confirm a usable way out before committing to an optional room. Skip an
Optional Zonewhen it adds exposure without a clear payoff.
Residents, cameras, security guards, and police can turn extra searching into a loss. If an alert starts, preserve the mission item and the loot already secured instead of extending the run for one more object; use the Police escape guide when the alarm becomes a pursuit.
Furniture and heavy items
Treat Television as a special case rather than ordinary hand-carried loot. The available summary identifies it as a heavy item and requires the Heavy-Lifting Upgrade; it does not provide a full furniture list, fixed weight, or guaranteed sale amount.
Before picking up heavy furniture, check three constraints:
- Upgrade: confirm
Heavy-Lifting Upgradeis available; do not assume the base character can move every valuable object. - Capacity: leave room in the
Vanand account for the character'sCarry Capacity. - Extraction: compare the extra value with the noise, movement delay, remaining time, and distance to safety.
If the upgrade or route is not ready, take a smaller high-value item instead. The upgrades guide helps match carrying improvements to this bottleneck. A successful extraction is worth more than a heavy object left behind after an arrest or failed return.
Phones, cards, and unclear item names
The supplied evidence does not confirm a Golden Card item or a phone-specific unlock sequence. It does support Gift Card, Gold Watch, and Phone as separate labels in the loot summary. Check the exact in-game label before planning around a search term from a video, comment, or guide.
For phones, treat access and loot as separate decisions:
- Search the target area for the phone if the Job Board or live item label requires it.
- Check your
Keys,Key Cards, and access tools before entering restricted rooms. - Use the safest confirmed entrance; an access item can change the route, but it does not prove that the phone itself has been unlocked.
- If the game shows a phone requirement or interaction not covered here, follow that live prompt rather than guessing a code or upgrade.
No supported source establishes a universal phone unlock recipe, phone price, or Golden Card reward. Those values should remain unverified until the live game or a direct source documents them.
Store and sell your loot safely
Loot only becomes useful after you leave the mission area with it intact. Use this extraction loop:
- Load the Van. Carry recovered items to the
Van, which acts as transport and storage during the run. - Stop when the quota is sensible. One recorded task shows a
0 / 750quota and a return requirement before 7 a.m.; use the live Job Board for the current target rather than treating that example as universal. - Return before the route collapses. If the alert level rises or the exit becomes unsafe, leave optional loot behind.
- Move items to the Loot Crate. At the hideout, transfer the items from the Van to the selling area.
- Sell and confirm the cash. Activate the sell interaction and verify the cash change before spending on tools, supplies, or upgrades.
Return and sell Criminal Simulator loot
This moment supports the extraction loop by showing the return trip, placing loot in the sell crate, and selling it toward the quota.
The sale does not necessarily return an item's full displayed value, so compare routes using the cash you can safely retain. Use early profits to improve the bottleneck that caused the last failed run, such as Carry Capacity, Heavy-Lifting Upgrade, or Running Upgrade.
Best loot decision by situation
- The mission item is not secured: ignore optional furniture and finish the Objective Zone first.
- You have little space: keep the highest-value, lowest-risk items and leave bulky or low-priority loot.
- You found a Television: take it only with Heavy-Lifting Upgrade, enough capacity, and a reliable exit.
- You see a phone or card label: follow the live item and mission prompt; do not substitute “Golden Card” for Gift Card or Gold Watch.
- You are detected: protect the loot already in the Van and extract rather than searching another room.
- The quota is met: return unless the next item is close, valuable, and clearly safer than the trip home.
Frequently asked questions
Is there a complete Criminal Simulator loot price list?
No. The supplied sources name useful loot and show example sales, but they do not establish fixed prices, weights, refresh rules, or a complete location-by-location table. Use the live sale result as the current decision point.
Does a Gift Card mean the same thing as a Golden Card?
Not from the available evidence. Gift Card is a supported loot label, while Golden Card is not documented. Keep the names separate unless the game itself confirms they are the same item.
Can I take optional loot before the objective?
You can search around the building, but the safer order is to secure the required mission item first. Optional loot should never make you miss the quota, deadline, or extraction route.

