Criminal Simulator Missions are planned at the hideout and completed as a timed theft run. The safest order is read the Job Board → plan entry and extraction → secure the Objective → collect optional loot → return before the deadline → sell and check the Quota. Use the beginner route if you are still learning the Hideout-to-extraction loop. Treat the example values below as mission-panel examples, not a fixed mission rotation.
Read the Job Board first
The Job Board is the mission entry point. Before starting the night, identify what must be collected, where it is, how much value must be sold, and when you must be back.
Read the Job Board before a Criminal Simulator mission
This moment supports the mission-panel checklist by showing the objective, target locations, quota, and return deadline to review before leaving the hideout.
| Mission field | What it tells you | What to do |
|---|---|---|
| Objective | The required item or interaction | Secure this before optional loot; an observed example uses electronics |
| Target Area | The location for the run | Plan the entry, search, and exit around the named area, such as Hill House or Police HQ |
| Quota | The minimum cash value to sell | Use the displayed progress, such as 0/750, to decide whether optional loot is necessary |
| Return Deadline | The latest return condition | Leave enough time to reach the Van and hideout; an observed example says back by 7 a.m. |
These rows describe the fields a player uses to make a route decision. They do not establish a complete list of objectives, locations, quotas, or fixed rewards. The mission refresh rules and reward formula are not documented in the supplied evidence.
Prepare the run and choose an entry
Use the mission panel to decide what is worth carrying before you spend Cash. Lockpick, Glass Cutter, and Baseball Bat are documented preparation examples, while Running Shoes can help with movement during an escape. The right loadout depends on the target and the route; no tool guarantees a quiet or successful run.
- Check your capacity and exit. A large item can make a return route slower or impossible if you cannot carry it reliably. Keep the Van as the planned extraction point.
- Approach quietly when possible. Stay close to house walls and hold the sneak control when moving near occupied buildings. A rock can break a window quickly, but the noise may alert people inside.
- Separate required and optional loot. The Objective is the first priority. Extra cash or valuables only help when they fit the remaining space, time, and risk budget.
- Keep a fallback route. Residents, Security Guards, and Cameras can start an alarm response. Know where you will turn or hide before taking a noisy entry.
Secure the Objective before chasing value
Search the named Target Area for the required item or interaction first. A useful route has four decisions: enter through the least risky practical opening, reach the objective, return to the exit, and only then check nearby optional loot.
If the target is a house or apartment, staying close to walls and moving quietly reduces avoidable attention. If the location includes guards or cameras, do not assume that a higher-value target justifies forcing the entry. The evidence names buildings and threat types, but it does not provide a complete location-by-location map or fixed loot values.
When the Objective is secured, compare the displayed Quota with the value you can safely extract. If the quota is already achievable, leave rather than searching every room. If it is not, take nearby valuables only when they do not require a new alarm or a long detour.
Handle Wanted status and extract
Detection changes the mission from a loot run into an escape. Residents, Security Guards, and Cameras can trigger the alarm response, and breaking a window can make the entry loud. Once police are responding:
- Stop searching for optional loot.
- Leave the target and break the immediate search path using walls, turns, or cover.
- Do not drive straight home while
Wanted; the game blocks a direct return in that state. - After the pursuit or search is broken, take the loot to the Van and return before the deadline.
The supplied footage describes police arriving after detection, but it does not establish a universal response timer, hiding distance, or search duration. Do not plan around a precise number of seconds.
Sell loot and check the Quota
At the hideout, interact with the Job Board or the mission return point as directed, place recovered items in the Loot Crate, and sell them. The sale is important because the Quota is measured against the cash value after selling, not merely against items sitting in the Van.
Return to the hideout and sell mission loot
This moment supports the hideout and recovery steps by showing where stolen items are stored and sold, while also highlighting the cost of getting caught.
One recorded example shows the displayed progress reaching 560/750 after a sale. That is a useful illustration of how the counter works, not a universal quota or reward. If the counter is still short, use the remaining safe loot or prepare for the next mission rather than repeatedly re-entering a location where police are already searching.
Night-cycle risks and recovery
Local mission footage describes three nights for stealing and says that getting caught can skip a day. Use that as a reported example, not as a confirmed rule for every mode or version. The evidence does not document whether a failed night permanently changes mission progress, how all modes handle failure, or whether later quotas follow one fixed sequence.
The practical recovery rule is simple: protect the completed Objective and quota before optional value. Losing one extra item is usually a smaller setback than extending an alarm, missing the return deadline, or being captured. If you are already Wanted, escape first; only consider another search after the status has cleared and the remaining time supports a reliable extraction.
FAQ
What should you check before starting a mission?
Read the Objective, Target Area, Quota, and Return Deadline on the Job Board. Then choose tools, capacity, and an entry route that leave a safe way back to the Van.
Does carrying loot complete the Quota?
Not by itself. Return to the hideout, put the loot in the Loot Crate, and sell it before checking the cash progress.
Should you take optional loot after the alarm starts?
Usually no. Once residents, guards, or cameras have raised the alarm, stop searching and prioritize breaking the pursuit and returning before the deadline.
Are three nights and a skipped day universal mission rules?
They are described in the supplied footage, but the available evidence does not confirm that every mode, difficulty, or later game version uses the same rules.

