[{"data":1,"prerenderedAt":2808},["ShallowReactive",2],{"header-menu-libraries:en":3},{"guide":4,"robberies":597,"stealth":875,"loot":1180,"tools":1622,"upgrades":1958,"police":2289,"missions":2523},[5],{"id":6,"title":7,"author":8,"body":9,"category":561,"coverLabel":562,"coverTone":563,"description":564,"draft":565,"extension":566,"faq":567,"featured":565,"game":580,"h1":7,"keyTakeaways":581,"meta":586,"navigation":587,"path":588,"publishedAt":589,"readTime":590,"seo":591,"sitemap":592,"statCards":593,"stem":594,"tags":595,"updatedAt":589,"__hash__":596},"guide\u002Fen\u002Fguide\u002Fguide.md","Criminal Simulator Beginner Guide","Criminal Simulator Editorial",{"type":10,"value":11,"toc":550},"minimark",[12,16,29,34,42,104,115,122,131,135,142,145,227,234,238,246,249,261,287,291,297,300,323,330,336,340,358,361,378,381,385,400,403,464,467,471,474,497,504],[13,14,7],"h1",{"id":15},"criminal-simulator-beginner-guide",[17,18,19,20,24,25,28],"p",{},"If you are learning the ",[21,22,23],"strong",{},"criminal simulator game",", treat each night as a controlled risk decision: confirm the job, take a manageable route, bring back enough loot to meet the Quota, and invest the payout before increasing the danger. This ",[21,26,27],{},"criminal simulator guide"," starts with regular Houses because they let you learn the central loop without immediately dealing with the Cameras and Security Guards found on higher-risk routes.",[30,31,33],"h2",{"id":32},"learn-the-hideout-to-extraction-loop","Learn the Hideout-to-extraction loop",[17,35,36,37,41],{},"Your first useful route begins and ends at the ",[38,39,40],"code",{},"Hideout",":",[43,44,45,61,78,85,88,101],"ol",{},[46,47,48,49,52,53,56,57,60],"li",{},"Open the ",[38,50,51],{},"Job Board"," and read the target, objective, ",[38,54,55],{},"Quota",", and ",[38,58,59],{},"Time Limit",".",[46,62,63,64,67,68,71,72,77],{},"Buy only the tool the route calls for, such as a ",[38,65,66],{},"Lockpick"," or ",[38,69,70],{},"Glass Cutter","; the ",[73,74,76],"a",{"href":75},"\u002Ftools","entry-tools guide"," explains which option fits each entrance.",[46,79,80,81,84],{},"Choose a regular ",[38,82,83],{},"House"," and scout the entrance before committing to a room.",[46,86,87],{},"Move quietly, collect practical loot, and check its weight and your available space.",[46,89,90,91,94,95,97,98,60],{},"Put the loot in the ",[38,92,93],{},"Van",", return to the ",[38,96,40],{},", and carry it to the ",[38,99,100],{},"Loot Crate",[46,102,103],{},"Sell the loot, confirm that the Quota is satisfied, and spend the cash on a useful improvement.",[17,105,106,107,110,111,114],{},"A local gameplay example shows a ",[38,108,109],{},"750","-cash Quota and a requirement to return by ",[38,112,113],{},"7 a.m.",". Treat those as examples of the constraints the Job Board can present, not as universal values for every job. The important rule is to plan the return trip before your inventory is full.",[116,117],"guide-video-embed",{":segments":118,"description":119,"title":120,"videoId":121},"[{\"start\":30,\"label\":\"Store and sell Loot at the Hideout\"}]","This moment supports the Hideout-to-House loop by showing where to store and sell Loot and why quiet, manageable runs are a strong starting point.","Plan a House run from the Hideout","4R9J3kARygA",[123,124,128],"guide-callout",{"title":125,"tone":126,"type":127},"Beginner rule","green","tip",[17,129,130],{},"Once you have met the Quota, leave unless the route is clearly safe and you have plenty of time. Extra loot is worthless if an alarm, weight limit, or late return costs the whole run.",[30,132,134],{"id":133},"choose-a-first-target-and-entry-tool","Choose a first target and entry tool",[17,136,137,138,141],{},"Regular ",[38,139,140],{},"Houses"," are the best starting point because they provide practice with residents, locked doors, windows, room routes, and extraction. You can also find some items outside, so a first sweep does not always require entering immediately.",[17,143,144],{},"Use this decision rule when preparing:",[146,147,148,164],"table",{},[149,150,151],"thead",{},[152,153,154,158,161],"tr",{},[155,156,157],"th",{},"Situation",[155,159,160],{},"Safer choice",[155,162,163],{},"Why it helps",[165,166,167,180,192,205,216],"tbody",{},[152,168,169,173,177],{},[170,171,172],"td",{},"You need a locked door",[170,174,175],{},[38,176,66],{},[170,178,179],{},"Opens the door without relying on a noisy window entry",[152,181,182,185,189],{},[170,183,184],{},"You need a window entry near residents",[170,186,187],{},[38,188,70],{},[170,190,191],{},"Cuts glass more quietly than breaking it",[152,193,194,197,202],{},[170,195,196],{},"You need a quick improvised entrance",[170,198,199],{},[38,200,201],{},"Rock",[170,203,204],{},"Available around Houses, but creates noise",[152,206,207,210,213],{},[170,208,209],{},"You are considering a Bank",[170,211,212],{},"Return to Houses first",[170,214,215],{},"Banks add Cameras, Guards, and a harsher response to detection",[152,217,218,221,224],{},[170,219,220],{},"You find heavy loot",[170,222,223],{},"Compare value with carrying risk",[170,225,226],{},"A valuable item can slow or prevent a safe extraction",[17,228,229,230,233],{},"The ",[38,231,232],{},"Baseball Bat"," is available as equipment, but the supplied material does not establish its exact combat effect or which enemies it reliably defeats. Do not build a beginner route around fighting. Avoiding a guard is a better-supported plan than testing an uncertain weapon while carrying loot.",[30,235,237],{"id":236},"use-stealth-before-collecting-everything","Use stealth before collecting everything",[17,239,240,241,245],{},"Residents can detect you through sight or sound. Approach a House by crouching and staying near cover, then pause to observe resident movement before crossing an open room. The ",[73,242,244],{"href":243},"\u002Fstealth","stealth guide"," covers this quiet movement and phone-related route planning in more detail.",[17,247,248],{},"Before picking up an item, ask three questions:",[250,251,252,255,258],"ul",{},[46,253,254],{},"Can I reach it and return without crossing a resident's path?",[46,256,257],{},"Will picking it up leave enough space and movement speed for the exit?",[46,259,260],{},"Is it worth more than the time and exposure needed to carry it?",[17,262,263,264,267,268,267,271,267,274,267,277,267,280,267,283,286],{},"The loot list includes items such as ",[38,265,266],{},"Headphones",", ",[38,269,270],{},"Laptops",[38,272,273],{},"Phones",[38,275,276],{},"Bags",[38,278,279],{},"Watches",[38,281,282],{},"Jewelry",[38,284,285],{},"Game Consoles",", and other electronics. The available evidence does not provide a complete, reliable sale-price table, so prioritize safe value rather than assuming a particular item always pays the most.",[30,288,290],{"id":289},"decide-when-loot-is-worth-carrying","Decide when loot is worth carrying",[17,292,293,294,296],{},"Loot only becomes cash after you bring it back and sell it. The ",[38,295,93],{}," provides transport and storage, while your character's carrying ability and available space constrain what can come home in one trip. A heavy item can therefore be a poor choice even when its displayed value looks attractive.",[17,298,299],{},"Use the following extraction check before taking another item:",[43,301,302,308,311,314,317],{},[46,303,304,305,307],{},"Confirm that the ",[38,306,93],{}," still has room.",[46,309,310],{},"Check whether the item is too heavy or will make the return noticeably harder.",[46,312,313],{},"Look at the remaining time and the distance to the Hideout.",[46,315,316],{},"Leave immediately if residents, Guards, or a Camera has already raised the risk.",[46,318,319,320,322],{},"Sell at the ",[38,321,100],{},"; do not count unsold loot toward the Quota yet.",[17,324,325,326,329],{},"This is the core ",[21,327,328],{},"criminal simulator tips"," rule: secure a smaller payout before chasing a larger one. The game loop rewards completed extractions, not an inventory left inside a target building.",[116,331],{":segments":332,"description":333,"title":334,"videoId":335},"[{\"start\":44,\"label\":\"Return by 7 a.m. and sell the Loot Crate\"}]","This moment supports the extraction check by showing the return deadline, Quota progress, Loot Crate selling, and the risk of being unable to return while Wanted.","Meet the Quota and sell your loot","pTaKL2QScmk",[30,337,339],{"id":338},"handle-alarms-and-the-wanted-state","Handle alarms and the Wanted state",[17,341,342,343,267,346,349,350,353,354,357],{},"Detection can come from a ",[38,344,345],{},"Resident",[38,347,348],{},"Camera",", or ",[38,351,352],{},"Security Guard",". Once the alarm response begins, Police may arrive and you may enter a ",[38,355,356],{},"Wanted State",". Continuing to search while carrying loot gives the response more time to catch you and can turn a successful partial run into a loss.",[17,359,360],{},"When detected, use this order:",[43,362,363,366,369,372,375],{},[46,364,365],{},"Stop searching and stop opening optional rooms.",[46,367,368],{},"Break the enemy's line of sight and move away from the search area.",[46,370,371],{},"Follow the planned route back rather than improvising a deeper escape.",[46,373,374],{},"If the route is no longer safe, abandon optional loot and preserve the run.",[46,376,377],{},"After returning, sell what survived and reassess the next target.",[17,379,380],{},"The gameplay evidence shows Police pursuit and being caught, with lost loot and a skipped day as possible consequences. Exact pursuit timing and every escape condition are not documented here, so do not rely on a fixed timer or assume that hiding in one location always clears the Wanted State.",[30,382,384],{"id":383},"upgrade-for-safer-progression","Upgrade for safer progression",[17,386,387,388,391,392,395,396,399],{},"After a few successful House runs, spend cash on improvements that make the same route more reliable before moving to Apartments or Banks. ",[38,389,390],{},"Running Shoes"," improve movement speed, ",[38,393,394],{},"Lifter"," helps with heavy items, and ",[38,397,398],{},"Carry Capacity"," increases how much loot you can manage. The computer in the Hideout also offers tools, weapons, supplies, and other upgrades as they become available.",[17,401,402],{},"A sensible progression is:",[146,404,405,418],{},[149,406,407],{},[152,408,409,412,415],{},[155,410,411],{},"Stage",[155,413,414],{},"Focus",[155,416,417],{},"Move on when",[165,419,420,431,442,453],{},[152,421,422,425,428],{},[170,423,424],{},"First runs",[170,426,427],{},"Houses, crouching, residents, and extraction",[170,429,430],{},"You can meet the Quota and return without triggering an alarm regularly",[152,432,433,436,439],{},[170,434,435],{},"Stable runs",[170,437,438],{},"Lockpick or Glass Cutter plus movement or carrying upgrades",[170,440,441],{},"You can plan an entry and an exit instead of searching randomly",[152,443,444,447,450],{},[170,445,446],{},"Higher-value routes",[170,448,449],{},"Apartments, then more complex targets",[170,451,452],{},"The expected loot justifies Cameras, Guards, and a longer escape",[152,454,455,458,461],{},[170,456,457],{},"Bank attempts",[170,459,460],{},"Scouting, equipment, and strict extraction discipline",[170,462,463],{},"You accept that detection can cost the run and are prepared to leave early",[17,465,466],{},"Do not interpret this as a fixed unlock order. The evidence supports a risk-based learning route, but it does not document complete level requirements, upgrade prices, or exact Carry Capacity values.",[30,468,470],{"id":469},"criminal-simulator-tips-for-the-next-run","Criminal Simulator tips for the next run",[17,472,473],{},"Use this short checklist before launching another job:",[250,475,476,482,485,488,491,494],{},[46,477,478,479,481],{},"Read the ",[38,480,51],{}," and remember the Quota and return deadline.",[46,483,484],{},"Pick the lowest-risk target that still helps you progress.",[46,486,487],{},"Carry only the tools that support the planned entry.",[46,489,490],{},"Scout residents, Cameras, Guards, doors, and your exit before collecting loot.",[46,492,493],{},"Sell as soon as the risk becomes larger than the expected gain.",[46,495,496],{},"Upgrade movement, carrying, or quiet entry before escalating to Banks.",[17,498,499,500,503],{},"That loop is the practical ",[21,501,502],{},"criminal simulator wiki"," starting point: prepare at the Hideout, take a controlled House route, extract, sell, and improve one weakness at a time.",[505,506,507,517,526,534,542],"details",{},[508,509,510,514],"summary",{},[511,512,513],"span",{},"Sources",[511,515,516],{},"Reviewed October 28, 2026",[17,518,519,522],{},[73,520],{"href":521},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F83048653078891\u002FCriminal-Simulator",[73,523,521],{"href":521,"rel":524},[525],"nofollow",[17,527,528,531],{},[73,529],{"href":530},"https:\u002F\u002Fwww.criminal-simulator.wiki\u002F",[73,532,530],{"href":530,"rel":533},[525],[17,535,536,539],{},[73,537],{"href":538},"https:\u002F\u002Fwww.criminal-simulator.wiki\u002Fguide\u002FCriminal-Simulator-beginner-tips",[73,540,538],{"href":538,"rel":541},[525],[17,543,544,547],{},[73,545],{"href":546},"https:\u002F\u002Fwww.criminal-simulator.wiki\u002Fheists\u002FCriminal-Simulator-robbery",[73,548,546],{"href":546,"rel":549},[525],{"title":551,"searchDepth":552,"depth":552,"links":553},"",2,[554,555,556,557,558,559,560],{"id":32,"depth":552,"text":33},{"id":133,"depth":552,"text":134},{"id":236,"depth":552,"text":237},{"id":289,"depth":552,"text":290},{"id":338,"depth":552,"text":339},{"id":383,"depth":552,"text":384},{"id":469,"depth":552,"text":470},"Guide",null,"amber","Learn the Criminal Simulator game loop: plan a house job, move quietly, sell loot, and upgrade before taking bigger risks.",false,"md",[568,571,574,577],{"question":569,"answer":570},"What should I do first in Criminal Simulator?","Start a solo Classic run, inspect the Job Board in the Hideout, and choose a regular House so you can practice entry, stealth, looting, and extraction with less risk.",{"question":572,"answer":573},"What is the safest way to make money?","Collect worthwhile loot from a regular House, store it in the Van, return to the Hideout, and sell it at the Loot Crate before taking another risk.",{"question":575,"answer":576},"Should a beginner rob a Bank?","Not as a first route. Banks add Cameras, Security Guards, and a more dangerous alarm response, so learn the House loop and improve your equipment first.",{"question":578,"answer":579},"What happens if the Police catch me?","The supplied gameplay evidence shows that getting caught can cost your current loot and make you skip a day, so stop searching and prioritize escape when an alarm starts.","Criminal Simulator",[582,583,584,585],"Start with Houses and learn the route before attempting Banks.","Check the Job Board, Quota, and return time before leaving the Hideout.","Treat safe extraction as part of a loot decision, not an afterthought.","Spend successful payouts on quiet entry, movement, and carrying upgrades.",{},true,"\u002Fguide","2026-10-28","6 min read",{"title":7,"description":564},{"loc":588,"lastmod":589},[],"en\u002Fguide\u002Fguide",[580,23],"z4VrLLE3LsXwEwCL4t0aXHwzllpUvyiOakb2GjHHsI8",[598],{"id":599,"title":600,"author":601,"body":602,"category":847,"coverLabel":562,"coverTone":563,"description":848,"draft":565,"extension":566,"faq":849,"featured":565,"game":859,"h1":860,"keyTakeaways":861,"meta":865,"navigation":587,"path":866,"publishedAt":589,"readTime":867,"seo":868,"sitemap":869,"statCards":870,"stem":871,"tags":872,"updatedAt":589,"__hash__":874},"robberies\u002Fen\u002Frobberies\u002Frobberies.md","Criminal Simulator How to Unlock Phones","criminal simulator Editorial",{"type":10,"value":603,"toc":829},[604,611,615,647,654,659,663,669,673,678,681,685,688,693,697,700,704,707,710,742,745,749,752,755,759,763,766,770,773,777,780,784,787],[17,605,606,607,610],{},"Criminal Simulator how to unlock phones is best understood as a ",[21,608,609],{},"progression and tool-shop question",". You do not unlock the robbery loop by finding a hidden phone quest in the available evidence: phones are listed as loot, while robbery tools are bought with cash from the computer in your hideout.",[30,612,614],{"id":613},"how-the-tool-unlock-loop-works","How the tool unlock loop works",[43,616,617,623,629,635,641],{},[46,618,619,622],{},[21,620,621],{},"Take a job from the Job Board."," Check the target, quota, and return deadline before leaving the hideout.",[46,624,625,628],{},[21,626,627],{},"Rob an achievable house."," Start with ordinary houses and use the basic route that your equipment supports. A rock can make a window entry, but breaking glass is noisy and may alert residents or police.",[46,630,631,634],{},[21,632,633],{},"Return loot to the hideout."," Put stolen items in the selling area or Loot Crate and sell them. The evidence says the sale returns only part of an item's full value, so one successful haul may not pay for every upgrade.",[46,636,637,640],{},[21,638,639],{},"Open the hideout computer."," The computer is the documented shop for tools, weapons, supplies, and character upgrades. Available examples include Lockpick, Glass Cutter, AC Gas, Baseball Bat, Running Shoes, and Lifter.",[46,642,643,646],{},[21,644,645],{},"Buy the next useful option and repeat."," Some shop items require higher levels, but the supplied records do not give a complete level, price, or unlock-order table.",[17,648,649,650,653],{},"The practical decision is to buy access and escape tools before forcing a high-risk location. The ",[73,651,652],{"href":75},"tools guide"," compares these options in more detail. A Lockpick opens locked doors, while a Glass Cutter provides a quieter window entry than throwing a rock. Running Shoes help with movement and escapes; Lifter helps carry heavier or more valuable loot.",[116,655],{":segments":656,"description":657,"title":658,"videoId":121},"[{\"start\":48,\"label\":\"Start with houses, crouch, and watch residents\"}]","This moment supports the recommended beginner route through ordinary houses, including crouching and watching for residents who may hear or spot you.","Start house robberies quietly",[30,660,662],{"id":661},"what-each-requested-item-means","What each requested item means",[664,665],"guide-table",{":columns":666,":rows":667,"title":668},"[{\"key\":\"item_or_term\",\"label\":\"Item or term\"},{\"key\":\"evidence\",\"label\":\"What the evidence supports\"},{\"key\":\"action\",\"label\":\"What to do\"}]","[[\"Phone\",\"A loot item found during house searches\",\"Search rooms and take it when you find one; no separate unlock requirement is documented.\"],[\"Zip ties\",\"Mentioned in gameplay as something the players need\",\"Check the hideout computer and current prompts; the supplied evidence does not establish a price or unlock level.\"],[\"Key\",\"Included in the requested search term, without a confirmed acquisition record\",\"Do not assume a key opens a specific door or has a fixed shop requirement; verify its prompt in-game.\"],[\"Lockpick\",\"A purchasable tool for locked doors\",\"Buy it from the hideout computer after earning cash, then use it on locked doors.\"],[\"Glass Cutter\",\"A purchasable, quieter window-entry tool\",\"Buy it from the hideout computer when available and use it instead of making a noisy window break.\"],[\"AC Gas\",\"A purchasable supply that can put house occupants to sleep\",\"Treat it as an optional stealth purchase; the exact cost and unlock threshold are not documented.\"],[\"Lifter\",\"A progression upgrade for carrying heavier valuables\",\"Prioritize it when heavy loot is preventing you from taking valuable items.\"]]","Robbery items and documented access",[30,670,672],{"id":671},"best-first-purchases","Best first purchases",[674,675,677],"h3",{"id":676},"lockpick-for-access","Lockpick for access",[17,679,680],{},"Buy the Lockpick once you can afford it if locked doors are blocking rooms. Gameplay evidence shows it being purchased from the Tools section and then used to open a locked door. This expands the rooms you can search without requiring a noisy window entry.",[674,682,684],{"id":683},"glass-cutter-for-quiet-entry","Glass Cutter for quiet entry",[17,686,687],{},"The Glass Cutter is the next strong access option when you want to enter through windows. It is described as quieter than smashing a window with a rock, which matters because noise can wake or alert people inside and bring police attention. Use it when the extra access is worth the cash cost, especially before testing more valuable houses.",[116,689],{":segments":690,"description":691,"title":692,"videoId":335},"[{\"start\":201,\"label\":\"A thrown rock can alert residents and police\"}]","This moment supports the Glass Cutter recommendation by showing why throwing a rock through a house window can alert occupants and bring police attention.","Avoid noisy window entry",[674,694,696],{"id":695},"lifter-and-running-shoes-for-risk-control","Lifter and Running Shoes for risk control",[17,698,699],{},"Lifter improves what you can carry, including expensive heavy objects such as televisions. Running Shoes improve movement and can help when escaping danger. These upgrades do not directly unlock phones, zip ties, or keys, but they improve the cash-making loop that pays for later shop options.",[30,701,703],{"id":702},"a-safe-route-to-more-tools","A safe route to more tools",[17,705,706],{},"Start with regular Houses rather than a mansion or bank. Crouch, watch residents, and prioritize valuable items that your current Carry Capacity allows. If you are detected, leave the search area and avoid returning directly to the hideout while wanted; getting caught can cost carried loot and skip a day.",[17,708,709],{},"After selling, spend the next cash on the bottleneck you actually hit:",[250,711,712,718,724,730,736],{},[46,713,714,717],{},[21,715,716],{},"Locked rooms:"," choose Lockpick.",[46,719,720,723],{},[21,721,722],{},"Noisy entries:"," choose Glass Cutter instead of relying on a thrown Rock.",[46,725,726,729],{},[21,727,728],{},"Heavy valuables:"," choose Lifter or a capacity upgrade.",[46,731,732,735],{},[21,733,734],{},"Long escapes:"," choose Running Shoes.",[46,737,738,741],{},[21,739,740],{},"Occupied houses:"," consider AC Gas if it is available in your computer shop.",[17,743,744],{},"Only move to mansions or banks after this loop is reliable. Those locations can add guards, cameras, and faster police pressure, so a more expensive target is not automatically a better first investment.",[30,746,748],{"id":747},"what-is-not-confirmed","What is not confirmed",[17,750,751],{},"The available records do not provide a fixed price list, exact level requirements, or a complete unlock order for every item. They also do not prove that phones, zip ties, and keys are all permanent shop unlocks: phones are explicitly described as loot, while zip ties and keys are not backed by a documented acquisition procedure here.",[17,753,754],{},"If you are looking for one of those terms and cannot find it, check the hideout computer after completing another job, confirm that you are viewing the relevant Tools or Supplies section, and follow the current in-game requirement. Do not spend cash based on an assumed price or level from another game mode.",[30,756,758],{"id":757},"faq","FAQ",[674,760,762],{"id":761},"do-phones-need-to-be-unlocked","Do phones need to be unlocked?",[17,764,765],{},"Not according to the supplied evidence. Phones appear as loot that can be found during a house robbery. The evidence does not show a phone-specific quest, level, tool, or purchase requirement.",[674,767,769],{"id":768},"how-do-you-unlock-zip-ties","How do you unlock zip ties?",[17,771,772],{},"The evidence only records gameplay dialogue saying the players need zip ties. It does not document their price, shop category, level, or acquisition step. Check the hideout computer and the current job prompts rather than assuming a fixed unlock route.",[674,774,776],{"id":775},"is-there-a-key-unlock-in-criminal-simulator","Is there a key unlock in Criminal Simulator?",[17,778,779],{},"The requested keyword includes “key,” but the supplied records do not establish a key item, door relationship, price, or unlock threshold. Treat any exact key requirement as unverified until the game shows it.",[674,781,783],{"id":782},"what-should-i-buy-first","What should I buy first?",[17,785,786],{},"Buy Lockpick if locked doors are your main limitation. Choose Glass Cutter if noisy window entry is exposing you, then invest in Lifter or Running Shoes as carrying and escape become the larger problems.",[505,788,789,795,798,805,813,821],{},[508,790,791,793],{},[511,792,513],{},[511,794,516],{},[17,796,797],{},"The guide uses the supplied Criminal Simulator summary, local gameplay transcripts, and Roblox metadata. The records support the hideout-computer purchase loop, Lockpick, Glass Cutter, phone loot, and the risk differences between ordinary houses and guarded locations. They do not establish exact prices or unlock thresholds for phones, zip ties, or keys, and repeated gameplay mentions are not treated as independent confirmation.",[17,799,800,802],{},[73,801],{"href":521},[73,803,521],{"href":521,"rel":804},[525],[17,806,807,810],{},[73,808],{"href":809},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=4R9J3kARygA",[73,811,809],{"href":809,"rel":812},[525],[17,814,815,818],{},[73,816],{"href":817},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=pTaKL2QScmk",[73,819,817],{"href":817,"rel":820},[525],[17,822,823,826],{},[73,824],{"href":825},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=Jm8KdhoAxfo",[73,827,825],{"href":825,"rel":828},[525],{"title":551,"searchDepth":552,"depth":552,"links":830},[831,832,833,839,840,841],{"id":613,"depth":552,"text":614},{"id":661,"depth":552,"text":662},{"id":671,"depth":552,"text":672,"children":834},[835,837,838],{"id":676,"depth":836,"text":677},3,{"id":683,"depth":836,"text":684},{"id":695,"depth":836,"text":696},{"id":702,"depth":552,"text":703},{"id":747,"depth":552,"text":748},{"id":757,"depth":552,"text":758,"children":842},[843,844,845,846],{"id":761,"depth":836,"text":762},{"id":768,"depth":836,"text":769},{"id":775,"depth":836,"text":776},{"id":782,"depth":836,"text":783},"Robberies","Learn how Criminal Simulator unlocks robbery tools through hideout purchases, cash, and progression, plus what is and is not documented about phones, zip ties, and keys.",[850,853,856],{"question":851,"answer":852},"How do you unlock tools in Criminal Simulator?","Sell stolen loot at your hideout, then use the hideout computer to purchase tools and upgrades. Some options require higher progression, but exact thresholds are not documented in the available evidence.",{"question":854,"answer":855},"How do you unlock phones in Criminal Simulator?","Phones are documented as loot, but the available evidence does not show a separate phone-unlock requirement. Search houses and take phones when you find them.",{"question":857,"answer":858},"How do you unlock zip ties or keys?","The supplied evidence mentions zip ties and keys as requested or relevant tool terms, but it does not establish their shop location, price, level, or exact unlock condition. Check the current hideout computer and in-game prompts.","criminal simulator","Unlock robbery tools",[862,863,864],"Use the hideout computer to buy tools, supplies, weapons, and upgrades with robbery earnings.","Start with easier houses, sell the loot at the hideout, and reinvest before attempting guarded locations.","The available evidence does not document a separate phone, zip-tie, or key unlock level or price.",{},"\u002Frobberies","5 min read",{"title":600,"description":848},{"loc":866,"lastmod":589},[],"en\u002Frobberies\u002Frobberies",[859,873],"criminal simulator how to unlock phones","UsRyKXpjFnzRkvm1Zg6pXWVqgBL5igUZ4lcN-rabFCc",[876],{"id":877,"title":878,"author":8,"body":879,"category":1153,"coverLabel":562,"coverTone":563,"description":1154,"draft":565,"extension":566,"faq":1155,"featured":565,"game":859,"h1":884,"keyTakeaways":1168,"meta":1173,"navigation":587,"path":243,"publishedAt":589,"readTime":590,"seo":1174,"sitemap":1175,"statCards":1176,"stem":1177,"tags":1178,"updatedAt":589,"__hash__":1179},"stealth\u002Fen\u002Fstealth\u002Fstealth.md","Criminal Simulator Stealth Guide: Unlock Phones, Zip Ties, and Escape Safely",{"type":10,"value":880,"toc":1141},[881,885,896,901,905,908,925,932,935,939,952,1013,1016,1020,1023,1028,1031,1036,1039,1043,1046,1049,1066,1073,1075,1079,1082,1086,1089,1093,1096,1100,1103],[13,882,884],{"id":883},"criminal-simulator-stealth-phones-zip-ties-and-quiet-entries","Criminal Simulator Stealth: phones, zip ties, and quiet entries",[17,886,887,888,891,892,895],{},"If you searched for ",[21,889,890],{},"Criminal Simulator how to unlock phones",", start with the important limitation: the supplied Roblox evidence does not confirm a universal phone password, keypad sequence, phone-unlock upgrade, or guaranteed phone location. The same boundary applies to ",[21,893,894],{},"zip ties",": no confirmed item, price, location, or unlock requirement is documented. Treat the active mission objective and the current interaction prompt as the authority instead of trying random codes or carrying an assumed tool.",[17,897,898,899,60],{},"That does not make the stealth route unclear. You can still make better decisions by scouting first, choosing an entry tool that matches the noise risk, and leaving as soon as the quota is secure. For tool-specific tradeoffs, see the ",[73,900,76],{"href":75},[30,902,904],{"id":903},"how-to-check-whether-a-phone-is-unlockable","How to check whether a phone is unlockable",[17,906,907],{},"Use this order when a phone seems connected to a job:",[43,909,910,913,916,919,922],{},[46,911,912],{},"Open the active objective and read the complete wording, not only the waypoint.",[46,914,915],{},"Confirm that the phone is inside the current mission area.",[46,917,918],{},"Stand at the intended distance and look for an interaction prompt.",[46,920,921],{},"Check nearby desks, rooms, containers, and restricted areas for a related key, item, or earlier objective.",[46,923,924],{},"If there is no prompt and the objective never mentions the phone, leave it alone and continue the confirmed task.",[17,926,927,928,931],{},"The useful distinction is between a ",[21,929,930],{},"mission phone"," and a decorative prop. A mission phone may be tied to a call, message, evidence interaction, or access step. A phone with no prompt, no objective connection, and no accessible state is not enough evidence for an unlock mechanic. Do not infer a code from a different game or from an unrelated “Criminal Simulator” page.",[17,933,934],{},"If the interaction fails after a patch, record the exact objective text and the exact in-game label, then check the current game update or community announcement. The supplied records do not establish a permanent phone workaround.",[30,936,938],{"id":937},"what-to-do-about-zip-ties","What to do about zip ties",[17,940,941,942,945,946,267,948,951],{},"The phrase ",[21,943,944],{},"criminal simulator how to unlock zip ties"," is also unresolved in the supplied evidence. Before entering a target, search the current equipment categories for the exact item name and inspect any locked description. Also check whether the objective actually says ",[38,947,894],{},[38,949,950],{},"restraints",", or another label. Those terms should not be treated as interchangeable without an in-game prompt.",[146,953,954,967],{},[149,955,956],{},[152,957,958,961,964],{},[155,959,960],{},"Check",[155,962,963],{},"What it tells you",[155,965,966],{},"Safe decision",[165,968,969,980,991,1002],{},[152,970,971,974,977],{},[170,972,973],{},"The item appears in the equipment menu",[170,975,976],{},"The current build recognizes the item",[170,978,979],{},"Read its requirement before spending money or starting the job",[152,981,982,985,988],{},[170,983,984],{},"The objective names the item but the menu does not",[170,986,987],{},"The requirement may be mission-specific, renamed, locked, or unavailable",[170,989,990],{},"Record the exact wording and verify the current build",[152,992,993,996,999],{},[170,994,995],{},"A teammate reports finding it",[170,997,998],{},"The report may use a nickname or refer to another item",[170,1000,1001],{},"Ask for the mission name and exact item label",[152,1003,1004,1007,1010],{},[170,1005,1006],{},"No objective, item entry, or prompt exists",[170,1008,1009],{},"There is no supported reason to search for it",[170,1011,1012],{},"Do not waste a run on a guessed location",[17,1014,1015],{},"For co-op, make the equipment check before the group enters. Split confirmed tools between players only after someone verifies the objective. Carrying a larger loadout does not solve an unconfirmed requirement and reduces room for objective items or valuable loot.",[30,1017,1019],{"id":1018},"choose-a-quiet-entry-route","Choose a quiet entry route",[17,1021,1022],{},"The core stealth decision is not “take every tool.” It is “use the least noisy route that still reaches the confirmed objective.” Scout the building, residents, guards, cameras, locked doors, windows, and your return path before interacting.",[664,1024],{":columns":1025,":rows":1026,"variant":1027},"[{\"key\":\"option\",\"label\":\"Entry option\"},{\"key\":\"use\",\"label\":\"Best use\"},{\"key\":\"risk\",\"label\":\"Main risk\"},{\"key\":\"decision\",\"label\":\"Stealth decision\"}]","[[\"Sneak\",\"Approaching a house or moving near an occupied room\",\"It lowers exposure but does not make you invisible\",\"Use it while checking resident positions and walls\"],[\"Glass Cutter\",\"Entering through a suitable window\",\"The evidence describes lower noise, but the window and route still need to be safe\",\"Prefer it when a quiet approach matters\"],[\"Lockpick\",\"Opening a locked door\",\"The tool may be wasted if the door is not the required route\",\"Confirm the objective and nearby patrols first\"],[\"Rock\",\"Creating an immediate window entrance\",\"Breaking glass makes obvious noise and may trigger an alarm\",\"Use only when speed is worth the detection risk\"]]","comparison",[17,1029,1030],{},"For houses, stay close to walls and move while crouched or sneaking so residents have less chance to hear or spot you. Do not assume that a sleeping resident is permanently harmless: the supplied gameplay examples show residents can become part of the detection problem once the run changes.",[116,1032],{":segments":1033,"description":1034,"title":1035,"videoId":335},"[{\"start\":54,\"label\":\"Stay near walls and sneak past houses\"}]","This moment supports the house-entry advice by showing how staying close to walls and sneaking can help keep people inside from hearing you.","Move quietly around houses in Criminal Simulator",[17,1037,1038],{},"Banks and other high-value locations need a different plan. Cameras and Security Guards add detection angles beyond the normal resident route. Watch a patrol before crossing, avoid treating the Baseball Bat as a guaranteed solution, and retreat if the route is no longer clean. The available evidence does not confirm a universal way to disable every camera or a reliable bat result against every guard.",[30,1040,1042],{"id":1041},"react-to-an-alarm-and-escape","React to an alarm and escape",[17,1044,1045],{},"An alarm changes the objective from “take more loot” to “preserve the run.” Residents, guards, or cameras may expose you, and Police can respond to the location. If you have already met the Job Board quota, stop searching for optional items and move toward the planned exit.",[17,1047,1048],{},"Use this recovery sequence:",[43,1050,1051,1054,1057,1060,1063],{},[46,1052,1053],{},"Stop interacting with containers and identify the nearest safe route away from the target.",[46,1055,1056],{},"Leave the alarm area before trying to return to the van or base.",[46,1058,1059],{},"If Police arrive, keep moving and use movement upgrades such as Running Upgrade when available; do not fight merely to protect optional loot.",[46,1061,1062],{},"Break the search and Wanted state before attempting to go home. The supplied notes specifically warn that you cannot simply return home while Wanted.",[46,1064,1065],{},"Once clear, decide whether the remaining quota justifies another approach. If not, extract with what you already secured.",[17,1067,1068,1069,1072],{},"This is why the best ",[21,1070,1071],{},"Criminal Simulator tips"," are connected: a quiet entry preserves time, a planned exit protects the loot, and a quota-first decision prevents one extra item from turning a successful job into a failed escape.",[30,1074,758],{"id":757},[674,1076,1078],{"id":1077},"is-there-a-phone-code-in-criminal-simulator","Is there a phone code in Criminal Simulator?",[17,1080,1081],{},"No confirmed universal code is present in the supplied Roblox evidence. Use the current objective and prompt; do not paste a code from an unrelated game.",[674,1083,1085],{"id":1084},"are-zip-ties-a-confirmed-stealth-tool","Are zip ties a confirmed stealth tool?",[17,1087,1088],{},"Not in the supplied records. The current game interface or an official update would need to establish the item name and its acquisition requirement before a location can be stated as fact.",[674,1090,1092],{"id":1091},"does-sneak-guarantee-that-residents-cannot-see-me","Does Sneak guarantee that residents cannot see me?",[17,1094,1095],{},"No. Sneak and crouching reduce the chance of noisy or obvious movement, but residents can still hear or spot you. Scouting and route choice remain necessary.",[674,1097,1099],{"id":1098},"should-i-keep-looting-after-the-alarm-starts","Should I keep looting after the alarm starts?",[17,1101,1102],{},"Usually no. Secure the quota and prioritize extraction. Extra loot is not worth staying in a police search area unless the current run clearly supports the risk.",[505,1104,1105,1111],{},[508,1106,1107,1109],{},[511,1108,513],{},[511,1110,516],{},[250,1112,1113,1116,1124,1138],{},[46,1114,1115],{},"The supplied Stealth summary and linked local gameplay transcripts document Sneak, crouching, Glass Cutter, Lockpick, Rock, residents, guards, cameras, Police response, Wanted state, quota, and extraction guidance. They do not document a universal phone unlock or zip-tie acquisition method.",[46,1117,1118,1119,1123],{},"The game identity and mutable Roblox metadata were checked in the supplied record: ",[73,1120,1122],{"href":521,"rel":1121},[525],"Criminal Simulator on Roblox",". Player counts, votes, and other live metadata are not used as gameplay requirements here.",[46,1125,1126,1127,1132,1133,1137],{},"The pages for ",[73,1128,1131],{"href":1129,"rel":1130},"https:\u002F\u002Fwww.criminal-simulator.wiki\u002Fguide\u002FCriminal-Simulator-how-to-unlock-phones",[525],"phone unlock troubleshooting"," and ",[73,1134,894],{"href":1135,"rel":1136},"https:\u002F\u002Fwww.criminal-simulator.wiki\u002Fguide\u002FCriminal-Simulator-how-to-get-zip-ties",[525]," do not establish a Roblox phone code or a confirmed zip-tie item. Their title and game-identity claims are therefore not treated as proof of a Roblox mechanic.",[46,1139,1140],{},"Verify names, requirements, and interaction behavior in the current Roblox build before relying on mutable equipment or mission details. Camera disabling, exact detection ranges, and Baseball Bat effectiveness remain undocumented in the supplied evidence.",{"title":551,"searchDepth":552,"depth":552,"links":1142},[1143,1144,1145,1146,1147],{"id":903,"depth":552,"text":904},{"id":937,"depth":552,"text":938},{"id":1018,"depth":552,"text":1019},{"id":1041,"depth":552,"text":1042},{"id":757,"depth":552,"text":758,"children":1148},[1149,1150,1151,1152],{"id":1077,"depth":836,"text":1078},{"id":1084,"depth":836,"text":1085},{"id":1091,"depth":836,"text":1092},{"id":1098,"depth":836,"text":1099},"Stealth","Find out what is and is not confirmed about unlocking phones and zip ties in Criminal Simulator, then use quieter entry tools, scouting, and safer extraction routes.",[1156,1159,1162,1165],{"question":1157,"answer":1158},"How do I unlock phones in Criminal Simulator?","No universal phone code or confirmed phone-unlock method is documented for the supplied Roblox game data. Check the active objective and interaction prompt first; a phone without either may be scenery or a mission-specific object.",{"question":1160,"answer":1161},"How do I unlock zip ties in Criminal Simulator?","A confirmed zip-tie item, location, price, or unlock condition is not documented in the supplied evidence. Check the current equipment menu and objective rather than following a guessed location.",{"question":1163,"answer":1164},"What is the quietest way into a house?","Approach with Sneak and use a Glass Cutter on a suitable window when available. The evidence describes Rock as a noisy alternative that can alert residents.",{"question":1166,"answer":1167},"Can I go home while Wanted?","The supplied gameplay notes say no: first leave the Police search area and break the Wanted state, then plan the return to your base.",[1169,1170,1171,1172],"There is no confirmed phone password, phone-unlock upgrade, or zip-tie acquisition method in the supplied Roblox evidence.","Read the active objective and look for an interaction prompt before treating a phone or other prop as a required target.","Use Sneak and Glass Cutter for quieter approaches; save Rock for situations where the alarm risk is acceptable.","Once Police respond or you become Wanted, prioritize breaking the search and escaping instead of collecting optional loot.",{},{"title":878,"description":1154},{"loc":243,"lastmod":589},[],"en\u002Fstealth\u002Fstealth",[859,873],"1kEMYV735S4_Ixxkw3O1O3cF8Pq8km1V41Vo1bZptKY",[1181],{"id":1182,"title":1183,"author":8,"body":1184,"category":1594,"coverLabel":562,"coverTone":563,"description":1595,"draft":565,"extension":566,"faq":1596,"featured":565,"game":580,"h1":1608,"keyTakeaways":1609,"meta":1613,"navigation":587,"path":1614,"publishedAt":589,"readTime":867,"seo":1615,"sitemap":1616,"statCards":1617,"stem":1618,"tags":1619,"updatedAt":589,"__hash__":1621},"loot\u002Fen\u002Floot\u002Floot.md","Criminal Simulator Furniture & Loot Guide",{"type":10,"value":1185,"toc":1581},[1186,1195,1199,1219,1223,1245,1250,1254,1257,1308,1316,1320,1331,1334,1362,1370,1374,1389,1392,1413,1416,1420,1423,1462,1467,1477,1481,1519,1523,1527,1530,1534,1543,1547,1550],[17,1187,1188,1191,1192,1194],{},[38,1189,1190],{},"Criminal Simulator furniture"," is only one part of the loot decision. The reliable run is to secure the required objective, collect valuable items that fit your route, load them into the ",[38,1193,93],{},", and sell them at the hideout. This guide uses the supported item examples and route rules without inventing a complete price list, furniture catalog, or phone-unlock method.",[30,1196,1198],{"id":1197},"loot-priorities-and-item-types","Loot priorities and item types",[17,1200,1201,1202,267,1205,267,1208,56,1211,1214,1215,1218],{},"Start with the item that makes the job count. The local route evidence separates a target building into an ",[38,1203,1204],{},"Objective Zone",[38,1206,1207],{},"Access Zone",[38,1209,1210],{},"Storage Zone",[38,1212,1213],{},"Exit Zone","; an ",[38,1216,1217],{},"Optional Zone"," is only worth checking when the route remains safe.",[664,1220],{":columns":1221,":rows":1222,"variant":1027},"[{\"key\":\"loot_group\",\"label\":\"Loot group\"},{\"key\":\"examples\",\"label\":\"Supported examples\"},{\"key\":\"priority_rule\",\"label\":\"How to handle it\"},{\"key\":\"limitation\",\"label\":\"Evidence limit\"}]","[[\"Mission item\",\"The item named on the Job Board\",\"Secure it first and keep it through extraction\",\"The complete mission-item pool is not documented\"],[\"Valuable electronics\",\"Tablet, Game Console, Drone, Laptop, Phone, Headphones\",\"Take the best value that fits your space and exit route\",\"Fixed prices and phone unlock conditions are not confirmed\"],[\"Jewelry and cards\",\"Diamond Ring, Gold Watch, Jewelry, Gift Card\",\"Prefer these when they are close to a safe extraction\",\"The evidence does not establish one universal value table\"],[\"Furniture and heavy loot\",\"Television\",\"Only carry it after checking your lifting ability and return route\",\"Television is documented as heavy and requires Heavy-Lifting Upgrade\"],[\"Other carryable loot\",\"Bag and Cash\",\"Use remaining capacity after required items\",\"Specific values and weights are not documented\"]]",[17,1224,1225,1226,267,1229,267,1232,267,1235,267,1238,56,1241,1244],{},"The footage specifically calls out ",[38,1227,1228],{},"Diamond Ring",[38,1230,1231],{},"Gold Watch",[38,1233,1234],{},"Tablet",[38,1236,1237],{},"Game Console",[38,1239,1240],{},"Drone",[38,1242,1243],{},"Gift Card"," as worthwhile targets. That is a priority signal, not proof that one item always pays more than another. The game can also place loot outside, such as on benches, so check low-exposure areas before forcing an entry.",[116,1246],{":segments":1247,"description":1248,"title":1249,"videoId":121},"[{\"start\":77,\"label\":\"Valuable loot examples and storage before selling\"}]","This moment supports the valuable-loot examples in this section and shows storing recovered items in the lorry before selling them at the hideout.","Choose and store valuable Criminal Simulator loot",[30,1251,1253],{"id":1252},"how-to-search-a-building","How to search a building",[17,1255,1256],{},"Use a short search loop instead of opening every container at random:",[43,1258,1259,1268,1282,1288,1299],{},[46,1260,1261,1264,1265,1267],{},[21,1262,1263],{},"Read the Job Board."," Note the target location, required item, ",[38,1266,55],{},", and return deadline before choosing optional loot.",[46,1269,1270,1273,1274,349,1276,1278,1279,1281],{},[21,1271,1272],{},"Enter with the quietest practical route."," A normal entrance, ",[38,1275,66],{},[38,1277,70],{}," may be preferable to a noisy break-in. ",[38,1280,201],{}," can break a window, but the sound can bring attention.",[46,1283,1284,1287],{},[21,1285,1286],{},"Check the Objective Zone."," Do not let a valuable Television or electronics item distract you from the item that completes the job.",[46,1289,1290,1293,1294,1132,1296,1298],{},[21,1291,1292],{},"Search nearby storage."," Move through the ",[38,1295,1207],{},[38,1297,1210],{},", taking valuable items only while the return path remains manageable.",[46,1300,1301,1304,1305,1307],{},[21,1302,1303],{},"Check the Exit Zone."," Confirm a usable way out before committing to an optional room. Skip an ",[38,1306,1217],{}," when it adds exposure without a clear payoff.",[17,1309,1310,1311,1315],{},"Residents, cameras, security guards, and police can turn extra searching into a loss. If an alert starts, preserve the mission item and the loot already secured instead of extending the run for one more object; use the ",[73,1312,1314],{"href":1313},"\u002Fpolice","Police escape guide"," when the alarm becomes a pursuit.",[30,1317,1319],{"id":1318},"furniture-and-heavy-items","Furniture and heavy items",[17,1321,1322,1323,1326,1327,1330],{},"Treat ",[38,1324,1325],{},"Television"," as a special case rather than ordinary hand-carried loot. The available summary identifies it as a heavy item and requires the ",[38,1328,1329],{},"Heavy-Lifting Upgrade","; it does not provide a full furniture list, fixed weight, or guaranteed sale amount.",[17,1332,1333],{},"Before picking up heavy furniture, check three constraints:",[250,1335,1336,1345,1356],{},[46,1337,1338,1341,1342,1344],{},[21,1339,1340],{},"Upgrade:"," confirm ",[38,1343,1329],{}," is available; do not assume the base character can move every valuable object.",[46,1346,1347,1350,1351,1353,1354,60],{},[21,1348,1349],{},"Capacity:"," leave room in the ",[38,1352,93],{}," and account for the character's ",[38,1355,398],{},[46,1357,1358,1361],{},[21,1359,1360],{},"Extraction:"," compare the extra value with the noise, movement delay, remaining time, and distance to safety.",[17,1363,1364,1365,1369],{},"If the upgrade or route is not ready, take a smaller high-value item instead. The ",[73,1366,1368],{"href":1367},"\u002Fupgrades","upgrades guide"," helps match carrying improvements to this bottleneck. A successful extraction is worth more than a heavy object left behind after an arrest or failed return.",[30,1371,1373],{"id":1372},"phones-cards-and-unclear-item-names","Phones, cards, and unclear item names",[17,1375,1376,1377,1380,1381,267,1383,56,1385,1388],{},"The supplied evidence does not confirm a ",[38,1378,1379],{},"Golden Card"," item or a phone-specific unlock sequence. It does support ",[38,1382,1243],{},[38,1384,1231],{},[38,1386,1387],{},"Phone"," as separate labels in the loot summary. Check the exact in-game label before planning around a search term from a video, comment, or guide.",[17,1390,1391],{},"For phones, treat access and loot as separate decisions:",[250,1393,1394,1397,1407,1410],{},[46,1395,1396],{},"Search the target area for the phone if the Job Board or live item label requires it.",[46,1398,1399,1400,267,1403,1406],{},"Check your ",[38,1401,1402],{},"Keys",[38,1404,1405],{},"Key Cards",", and access tools before entering restricted rooms.",[46,1408,1409],{},"Use the safest confirmed entrance; an access item can change the route, but it does not prove that the phone itself has been unlocked.",[46,1411,1412],{},"If the game shows a phone requirement or interaction not covered here, follow that live prompt rather than guessing a code or upgrade.",[17,1414,1415],{},"No supported source establishes a universal phone unlock recipe, phone price, or Golden Card reward. Those values should remain unverified until the live game or a direct source documents them.",[30,1417,1419],{"id":1418},"store-and-sell-your-loot-safely","Store and sell your loot safely",[17,1421,1422],{},"Loot only becomes useful after you leave the mission area with it intact. Use this extraction loop:",[43,1424,1425,1434,1444,1450,1456],{},[46,1426,1427,1430,1431,1433],{},[21,1428,1429],{},"Load the Van."," Carry recovered items to the ",[38,1432,93],{},", which acts as transport and storage during the run.",[46,1435,1436,1439,1440,1443],{},[21,1437,1438],{},"Stop when the quota is sensible."," One recorded task shows a ",[38,1441,1442],{},"0 \u002F 750"," quota and a return requirement before 7 a.m.; use the live Job Board for the current target rather than treating that example as universal.",[46,1445,1446,1449],{},[21,1447,1448],{},"Return before the route collapses."," If the alert level rises or the exit becomes unsafe, leave optional loot behind.",[46,1451,1452,1455],{},[21,1453,1454],{},"Move items to the Loot Crate."," At the hideout, transfer the items from the Van to the selling area.",[46,1457,1458,1461],{},[21,1459,1460],{},"Sell and confirm the cash."," Activate the sell interaction and verify the cash change before spending on tools, supplies, or upgrades.",[116,1463],{":segments":1464,"description":1465,"title":1466,"videoId":335},"[{\"start\":241,\"label\":\"Return with the truck and sell loot toward the quota\"}]","This moment supports the extraction loop by showing the return trip, placing loot in the sell crate, and selling it toward the quota.","Return and sell Criminal Simulator loot",[17,1468,1469,1470,267,1472,349,1474,60],{},"The sale does not necessarily return an item's full displayed value, so compare routes using the cash you can safely retain. Use early profits to improve the bottleneck that caused the last failed run, such as ",[38,1471,398],{},[38,1473,1329],{},[38,1475,1476],{},"Running Upgrade",[30,1478,1480],{"id":1479},"best-loot-decision-by-situation","Best loot decision by situation",[250,1482,1483,1489,1495,1501,1507,1513],{},[46,1484,1485,1488],{},[21,1486,1487],{},"The mission item is not secured:"," ignore optional furniture and finish the Objective Zone first.",[46,1490,1491,1494],{},[21,1492,1493],{},"You have little space:"," keep the highest-value, lowest-risk items and leave bulky or low-priority loot.",[46,1496,1497,1500],{},[21,1498,1499],{},"You found a Television:"," take it only with Heavy-Lifting Upgrade, enough capacity, and a reliable exit.",[46,1502,1503,1506],{},[21,1504,1505],{},"You see a phone or card label:"," follow the live item and mission prompt; do not substitute “Golden Card” for Gift Card or Gold Watch.",[46,1508,1509,1512],{},[21,1510,1511],{},"You are detected:"," protect the loot already in the Van and extract rather than searching another room.",[46,1514,1515,1518],{},[21,1516,1517],{},"The quota is met:"," return unless the next item is close, valuable, and clearly safer than the trip home.",[30,1520,1522],{"id":1521},"frequently-asked-questions","Frequently asked questions",[674,1524,1526],{"id":1525},"is-there-a-complete-criminal-simulator-loot-price-list","Is there a complete Criminal Simulator loot price list?",[17,1528,1529],{},"No. The supplied sources name useful loot and show example sales, but they do not establish fixed prices, weights, refresh rules, or a complete location-by-location table. Use the live sale result as the current decision point.",[674,1531,1533],{"id":1532},"does-a-gift-card-mean-the-same-thing-as-a-golden-card","Does a Gift Card mean the same thing as a Golden Card?",[17,1535,1536,1537,1539,1540,1542],{},"Not from the available evidence. ",[38,1538,1243],{}," is a supported loot label, while ",[38,1541,1379],{}," is not documented. Keep the names separate unless the game itself confirms they are the same item.",[674,1544,1546],{"id":1545},"can-i-take-optional-loot-before-the-objective","Can I take optional loot before the objective?",[17,1548,1549],{},"You can search around the building, but the safer order is to secure the required mission item first. Optional loot should never make you miss the quota, deadline, or extraction route.",[505,1551,1552,1558,1566,1574],{},[508,1553,1554,1556],{},[511,1555,513],{},[511,1557,516],{},[17,1559,1560,1563],{},[73,1561],{"href":1562},"https:\u002F\u002Fcriminal-simulator.wiki\u002Fitems\u002FCriminal-Simulator-loot-locations",[73,1564,1562],{"href":1562,"rel":1565},[525],[17,1567,1568,1571],{},[73,1569],{"href":1570},"https:\u002F\u002Fcriminal-simulator.wiki\u002Fitems\u002FCriminal-Simulator-item-locations",[73,1572,1570],{"href":1570,"rel":1573},[525],[17,1575,1576,1578],{},[73,1577],{"href":521},[73,1579,521],{"href":521,"rel":1580},[525],{"title":551,"searchDepth":552,"depth":552,"links":1582},[1583,1584,1585,1586,1587,1588,1589],{"id":1197,"depth":552,"text":1198},{"id":1252,"depth":552,"text":1253},{"id":1318,"depth":552,"text":1319},{"id":1372,"depth":552,"text":1373},{"id":1418,"depth":552,"text":1419},{"id":1479,"depth":552,"text":1480},{"id":1521,"depth":552,"text":1522,"children":1590},[1591,1592,1593],{"id":1525,"depth":836,"text":1526},{"id":1532,"depth":836,"text":1533},{"id":1545,"depth":836,"text":1546},"Loot","Find Criminal Simulator furniture and valuable loot, prioritize mission items, and return safely with phones, cards, and heavy items.",[1597,1600,1603,1605],{"question":1598,"answer":1599},"What furniture can you loot in Criminal Simulator?","Television is the clearly documented heavy-loot example. It requires the Heavy-Lifting Upgrade, and the available evidence does not establish a complete furniture catalog or fixed furniture prices.",{"question":1601,"answer":1602},"Is there a Criminal Simulator golden card?","The supplied evidence does not document an item named Golden Card. It does document Gift Cards and Gold Watches, so check the in-game item label rather than treating those names as interchangeable.",{"question":854,"answer":1604},"A phone can be loot or a task-related item, but its specific unlock conditions are not confirmed by the available evidence. Access tools, keys, or key cards may open restricted routes, but no phone-unlock sequence is documented.",{"question":1606,"answer":1607},"What should I loot first?","Take the required mission item first, then choose valuable items close to a safe exit. Keep optional loot only when the remaining space, time, and alert risk make the return reliable.","Criminal Simulator Loot: Items, Furniture, and Safe Routes",[1610,1611,1612],"Secure the mission item and check the Objective Zone before spending time on optional loot.","Diamond Rings, Gold Watches, Tablets, Game Consoles, Drones, and Gift Cards are supported high-priority examples, but no complete price list is documented.","Put recovered items in the Van, return to the hideout, move them to the Loot Crate, and sell before the risk outweighs the extra value.",{},"\u002Floot",{"title":1183,"description":1595},{"loc":1614,"lastmod":589},[],"en\u002Floot\u002Floot",[580,1620],"criminal simulator furniture","1aZYmn1UEkWtrdxGuobtS2mvgUQY5GHKfw6ClZYMRNA",[1623],{"id":1624,"title":1625,"author":601,"body":1626,"category":1668,"coverLabel":562,"coverTone":563,"description":1932,"draft":565,"extension":566,"faq":1933,"featured":565,"game":859,"h1":1943,"keyTakeaways":1944,"meta":1948,"navigation":587,"path":75,"publishedAt":589,"readTime":1949,"seo":1950,"sitemap":1951,"statCards":1952,"stem":1953,"tags":1954,"updatedAt":589,"__hash__":1957},"tools\u002Fen\u002Ftools\u002Ftools.md","Criminal Simulator Blowtorch Tools Guide",{"type":10,"value":1627,"toc":1915},[1628,1644,1648,1654,1657,1661,1703,1708,1712,1716,1722,1726,1740,1744,1750,1755,1759,1764,1774,1778,1788,1809,1813,1856,1858,1862,1865,1869,1872,1876,1879],[17,1629,1630,1631,1634,1635,1637,1638,1640,1641,1643],{},"For ",[21,1632,1633],{},"Criminal Simulator blowtorch"," searches, the useful decision is usually which tool gets you through the target without wasting space or creating an alarm. The hideout computer is the supported purchase point for Tools, Weapons, and Supplies. In practice, match the item to the entrance first: use ",[38,1636,70],{}," for a quieter window, ",[38,1639,66],{}," for a locked door, and ",[38,1642,201],{}," only when the noise risk is acceptable.",[30,1645,1647],{"id":1646},"choose-a-tool-by-the-problem","Choose a tool by the problem",[664,1649],{":columns":1650,":rows":1651,"description":1652,"title":1653},"[{\"key\":\"tool\",\"label\":\"Tool\"},{\"key\":\"best_for\",\"label\":\"Best for\"},{\"key\":\"tradeoff\",\"label\":\"Tradeoff or limit\"},{\"key\":\"access\",\"label\":\"Access\"}]","[[\"Rock\",\"Breaking a house window\",\"Loud noise can alert people inside\",\"Pick one up near houses or on nearby grass\"],[\"Lockpick\",\"Opening a locked door\",\"Budget and progression requirements are not documented\",\"Buy it from the hideout computer\"],[\"Glass Cutter\",\"Quieter window entry\",\"Early players may not be able to afford it; exact unlock is unconfirmed\",\"Buy it from the hideout computer\"],[\"Baseball Bat\",\"Close-range response to some residents or guards\",\"Armed guards may still defeat you quickly\",\"Buy it from the hideout computer\"],[\"AC Gas\",\"Potentially reducing resident interference\",\"Duration, range, and exact effect are not documented\",\"Buy it from the hideout computer\"]]","Choose an entry, threat, or support tool based on the problem it solves.","Criminal Simulator tools by use",[17,1655,1656],{},"This is a decision guide, not a complete shop catalog. The evidence does not provide reliable prices, level requirements, quantities, or cooldowns for these items. When the live shop disagrees with a recorded guide or video, use the current in-game panel.",[30,1658,1660],{"id":1659},"build-the-loadout-before-leaving","Build the loadout before leaving",[43,1662,1663,1675,1682,1691,1697,1700],{},[46,1664,1665,1666,267,1669,56,1672,60],{},"Go to the computer in the hideout and check the available ",[21,1667,1668],{},"Tools",[21,1670,1671],{},"Weapons",[21,1673,1674],{},"Supplies",[46,1676,1677,1678,1681],{},"Read the Job Board objective before buying anything. A special interaction, such as a phone-related task or a ",[38,1679,1680],{},"Zip Ties"," objective, can change the required equipment.",[46,1683,1684,1685,1687,1688,1690],{},"Pick one planned entrance. Take ",[38,1686,70],{}," for a window when reducing noise matters, or ",[38,1689,66],{}," when the route depends on a locked door.",[46,1692,1693,1694,1696],{},"If you have neither, look around the outside of the target for a ",[38,1695,201],{},". Treat throwing it through a window as a loud fallback, not a stealth equivalent.",[46,1698,1699],{},"Reserve inventory space for the task item and Loot. Extra tools can reduce the room available for the items you are trying to extract.",[46,1701,1702],{},"Before starting, identify a backup exit and the route back to the Van. A tool lowers one risk; it does not replace Stealth or an extraction plan.",[116,1704],{":segments":1705,"description":1706,"title":1707,"videoId":121},"[{\"start\":108,\"label\":\"Open the hideout computer and review tools\"}]","This moment supports the loadout process by showing the hideout computer's Tools, Weapons, Supplies, and upgrade options, including the main entry tools in this guide.","Choose tools from the hideout computer",[30,1709,1711],{"id":1710},"how-to-use-the-main-entry-tools","How to use the main entry tools",[674,1713,1715],{"id":1714},"lockpick-locked-doors","Lockpick: locked doors",[17,1717,1718,1719,1721],{},"Use ",[38,1720,66],{}," when the planned route is a locked door or when a window route would expose you. The available material supports its role as a door-entry tool, but it does not establish a universal success time, price, or requirement. Check the shop and the interaction prompt before committing to a target.",[674,1723,1725],{"id":1724},"glass-cutter-quieter-windows","Glass Cutter: quieter windows",[17,1727,1718,1728,1730,1731,1733,1734,1736,1737,1739],{},[38,1729,70],{}," when a window is the safer route and you want less noise than throwing a ",[38,1732,201],{},". It is still not a guarantee of safety: Residents, Guards, and the escape route remain separate risks. Early footage shows that players may be unable to afford it at first, so a lower-risk job with ",[38,1735,66],{}," or a ",[38,1738,201],{}," fallback may be more practical while building Cash.",[674,1741,1743],{"id":1742},"rock-the-noisy-fallback","Rock: the noisy fallback",[17,1745,1746,1747,1749],{},"A ",[38,1748,201],{}," can be picked up near houses and thrown through a window. The resulting noise may alert people inside, so check the target layout and have an exit ready before using it. Its value is availability, not stealth.",[116,1751],{":segments":1752,"description":1753,"title":1754,"videoId":335},"[{\"start\":184,\"label\":\"Pick up a Rock and break a window\"}]","This moment supports the Rock fallback by showing where to find one near houses and how throwing it through a window can alert people inside.","Use a Rock for a noisy window entry",[30,1756,1758],{"id":1757},"tools-for-guards-and-support","Tools for guards and support",[17,1760,1761,1763],{},[38,1762,232],{}," is a possible close-range response to some residents or Security Guards, but it should not be treated as a guaranteed counter. The supplied footage specifically warns that some armed guards can defeat the player quickly. If the objective can be completed without confronting a guard, stealth and an alternate route are safer assumptions.",[17,1765,1766,1769,1770,1773],{},[38,1767,1768],{},"AC Gas"," is mentioned as a possible way to reduce interference from people in a house. The available evidence does not establish its duration, range, price, unlock condition, or whether it works on every target. ",[38,1771,1772],{},"Med Kit"," appears under Supplies, but its healing amount and use rules are also not documented. Treat both as live-panel checks rather than fixed build requirements.",[30,1775,1777],{"id":1776},"criminal-simulator-leaflets-zip-ties-and-blowtorch-checks","Criminal Simulator leaflets, Zip Ties, and blowtorch checks",[17,1779,1780,1781,1783,1784,1787],{},"Do not assume that a search term proves an item is a standard shop tool. The available community page does not confirm where to buy, find, or earn ",[38,1782,1680],{},", and the supplied records do not document a confirmed ",[38,1785,1786],{},"Blowtorch"," location, price, or effect. If a Job Board objective names any of these items:",[43,1789,1790,1793,1796,1799],{},[46,1791,1792],{},"Read the exact objective and inspect the current equipment category.",[46,1794,1795],{},"Check the hideout computer for a matching item or requirement.",[46,1797,1798],{},"Confirm the interaction prompt at the target before spending Cash or inventory space.",[46,1800,1801,1802,267,1804,349,1806,1808],{},"If the item is absent, do not substitute ",[38,1803,66],{},[38,1805,70],{},[38,1807,201],{}," unless the objective explicitly allows it.",[30,1810,1812],{"id":1811},"quick-choices-before-a-job","Quick choices before a job",[250,1814,1815,1824,1832,1841,1850],{},[46,1816,1817,1820,1821,1823],{},[21,1818,1819],{},"Locked door:"," take ",[38,1822,66],{}," and keep space for the objective and Loot.",[46,1825,1826,1820,1829,1831],{},[21,1827,1828],{},"Window with a stealth priority:",[38,1830,70],{},", if the live shop makes it available.",[46,1833,1834,1837,1838,1840],{},[21,1835,1836],{},"No budget for specialist tools:"," use a ",[38,1839,201],{}," only with a noise-aware escape plan.",[46,1842,1843,1846,1847,1849],{},[21,1844,1845],{},"Guard on the route:"," avoid assuming ",[38,1848,232],{}," wins; scout another route when possible.",[46,1851,1852,1855],{},[21,1853,1854],{},"Zip Ties or blowtorch objective:"," verify the current objective and equipment panel; the supplied records do not establish a reliable substitute.",[30,1857,758],{"id":757},[674,1859,1861],{"id":1860},"is-the-criminal-simulator-blowtorch-a-confirmed-tool","Is the Criminal Simulator blowtorch a confirmed tool?",[17,1863,1864],{},"No confirmed location, price, unlock condition, or effect is established in the supplied evidence. Check the current game shop and objective rather than treating the search phrase as proof of a documented item.",[674,1866,1868],{"id":1867},"are-zip-ties-bought-from-the-computer","Are Zip Ties bought from the computer?",[17,1870,1871],{},"That is not confirmed. The computer is the supported place to inspect purchasable Tools, Weapons, and Supplies, but the available Zip Ties record does not establish a purchase method or fixed reward.",[674,1873,1875],{"id":1874},"should-i-carry-every-tool","Should I carry every tool?",[17,1877,1878],{},"No. Choose the tool for the planned entrance or objective and preserve inventory space for task items and Loot. The best loadout depends on the target, route, guards, and extraction plan.",[505,1880,1881,1887,1894,1901,1908],{},[508,1882,1883,1885],{},[511,1884,513],{},[511,1886,516],{},[17,1888,1889,1891],{},[73,1890],{"href":538},[73,1892,538],{"href":538,"rel":1893},[525],[17,1895,1896,1898],{},[73,1897],{"href":1135},[73,1899,1135],{"href":1135,"rel":1900},[525],[17,1902,1903,1905],{},[73,1904],{"href":809},[73,1906,809],{"href":809,"rel":1907},[525],[17,1909,1910,1912],{},[73,1911],{"href":521},[73,1913,521],{"href":521,"rel":1914},[525],{"title":551,"searchDepth":552,"depth":552,"links":1916},[1917,1918,1919,1924,1925,1926,1927],{"id":1646,"depth":552,"text":1647},{"id":1659,"depth":552,"text":1660},{"id":1710,"depth":552,"text":1711,"children":1920},[1921,1922,1923],{"id":1714,"depth":836,"text":1715},{"id":1724,"depth":836,"text":1725},{"id":1742,"depth":836,"text":1743},{"id":1757,"depth":552,"text":1758},{"id":1776,"depth":552,"text":1777},{"id":1811,"depth":552,"text":1812},{"id":757,"depth":552,"text":758,"children":1928},[1929,1930,1931],{"id":1860,"depth":836,"text":1861},{"id":1867,"depth":836,"text":1868},{"id":1874,"depth":836,"text":1875},"Choose the right Criminal Simulator tool for quiet entry, locked doors, guards, and uncertain Zip Ties objectives.",[1934,1937,1940],{"question":1935,"answer":1936},"What is the best Criminal Simulator tool for quiet entry?","Glass Cutter is the best-supported quiet window-entry choice in the supplied evidence. Lockpick is the better match for a locked door.",{"question":1938,"answer":1939},"How do I get Criminal Simulator Zip Ties?","The available community record does not confirm a purchase location, map location, or fixed reward. Check the Job Board objective and current equipment panel before preparing for a Zip Ties task.",{"question":1941,"answer":1942},"Where do I buy Criminal Simulator tools?","Use the computer in the hideout to view Tools, Weapons, and Supplies. Prices and unlock requirements are not consistently documented, so the live shop is decisive.","Tools & Entry Methods",[1945,1946,1947],"Use Glass Cutter for a quieter window entry, Lockpick for locked doors, and Rock only when noise is acceptable.","Buy tools from the hideout computer, but leave inventory space for objectives and Loot.","Zip Ties, Taser, AC Gas, Med Kit, and the requested blowtorch details are not fully documented; verify the current Job Board and equipment panel in-game.",{},"4 min read",{"title":1625,"description":1932},{"loc":75,"lastmod":589},[],"en\u002Ftools\u002Ftools",[859,1955,1956],"criminal simulator blowtorch","Roblox","drt85FNWQ3zGtJqy3I2l86TkzBAXWaudxA0R-4i7WHo",[1959],{"id":1960,"title":1961,"author":8,"body":1962,"category":2263,"coverLabel":562,"coverTone":563,"description":2264,"draft":565,"extension":566,"faq":2265,"featured":565,"game":580,"h1":2277,"keyTakeaways":2278,"meta":2282,"navigation":587,"path":1367,"publishedAt":589,"readTime":867,"seo":2283,"sitemap":2284,"statCards":2285,"stem":2286,"tags":2287,"updatedAt":589,"__hash__":2288},"upgrades\u002Fen\u002Fupgrades\u002Fupgrades.md","Criminal Simulator Upgrades Guide: Abilities & Skills",{"type":10,"value":1963,"toc":2246},[1964,1979,1983,1986,2018,2021,2025,2028,2032,2036,2042,2045,2049,2054,2057,2062,2066,2072,2079,2083,2086,2123,2126,2130,2133,2136,2138,2141,2165,2175,2177,2181,2184,2188,2191,2195,2198,2202,2205],[17,1965,1966,1967,1970,1971,1974,1975,1978],{},"Criminal Simulator upgrades are purchased at the computer in your hideout. The reliable loop is ",[21,1968,1969],{},"steal Loot → return to the hideout → sell it for Cash → buy an upgrade",". The ",[73,1972,1973],{"href":1614},"loot guide"," covers the safe extraction and sale step before you spend Cash. If you are searching for a ",[38,1976,1977],{},"criminal simulator ability voucher",", the current evidence does not establish one: the documented purchase route uses Cash, and the live shop is the authority for any current currency or requirement.",[30,1980,1982],{"id":1981},"how-to-buy-upgrades","How to buy upgrades",[17,1984,1985],{},"Use this route before spending your next payout:",[43,1987,1988,1994,2000,2006,2012],{},[46,1989,1990,1993],{},[21,1991,1992],{},"Complete a manageable run."," Houses are the safer starting point while you are still missing movement, carrying, or equipment upgrades.",[46,1995,1996,1999],{},[21,1997,1998],{},"Bring the Loot back."," Put stolen items in the van and return to the hideout rather than risking a second trip while carrying valuable goods.",[46,2001,2002,2005],{},[21,2003,2004],{},"Convert Loot into Cash."," Sell the recovered items or use the available hideout sale interaction, then confirm that your Cash balance changed.",[46,2007,2008,2011],{},[21,2009,2010],{},"Open the computer."," The computer groups Upgrades with tools, weapons, and supplies, so make sure you are in the upgrade section rather than buying a lockpick or another job item.",[46,2013,2014,2017],{},[21,2015,2016],{},"Match the purchase to your bottleneck."," Choose Lifter when weight prevents a pickup, or Running Shoes when movement and getting away are slowing the whole run.",[17,2019,2020],{},"The exact prices, level gates, upgrade ranks, and maximum levels are not confirmed by the available records. Read the current shop panel before confirming a purchase.",[30,2022,2024],{"id":2023},"upgrade-priority","Upgrade priority",[17,2026,2027],{},"The best first purchase depends on what is stopping your heists. Use the effect and next action below instead of treating the list as a complete price tier list.",[664,2029],{":columns":2030,":rows":2031,"variant":1027},"[{\"key\":\"upgrade\",\"label\":\"Upgrade\"},{\"key\":\"main_effect\",\"label\":\"Main effect\"},{\"key\":\"buy_when\",\"label\":\"Buy when\"},{\"key\":\"next_decision\",\"label\":\"What it enables\"}]","[[\"Lifter\",\"Carry heavier Loot\",\"A valuable item is too heavy to pick up or carry\",\"Revisit runs with bulky targets such as TVs\"],[\"Running Shoes\",\"Move faster\",\"Long travel, returns to the van, or police escapes are costing runs\",\"Search, retreat, and reach safety sooner\"],[\"Lung Capacity\",\"Improves a lung-capacity or sustained-action ability\",\"The live shop explains the effect and it addresses your current route\",\"Potentially support longer actions; exact benefit is not documented\"],[\"Other Upgrades\",\"Additional character, carrying, or equipment improvements\",\"The computer shows an upgrade that removes your current bottleneck\",\"Check its live description before spending Cash\"]]",[674,2033,2035],{"id":2034},"lifter-the-heavy-loot-upgrade","Lifter: the heavy-loot upgrade",[17,2037,2038,2039,2041],{},"Choose ",[38,2040,394],{}," first when the problem is not finding loot but taking it away. Gameplay examples show a character unable to carry an item without the upgrade, and other records specifically connect Lifter with expensive items such as TVs. That makes it the strongest early choice for a player who is repeatedly leaving high-value heavy loot behind.",[17,2043,2044],{},"Lifter does not remove the other risks in a robbery. Heavy objects can still slow you down, and the upgrade does not remove locks, cameras, residents, or security guards. Use stealth and a clear route to the van even after you can carry the item.",[674,2046,2048],{"id":2047},"running-shoes-movement-and-escape","Running Shoes: movement and escape",[17,2050,2051,2053],{},[38,2052,390],{}," improves movement speed. It helps with searching a location, returning to the van, and creating distance after a resident, guard, or camera exposes you. Buy it first instead of Lifter when your current runs already produce manageable loot but fail because you spend too long moving or escaping.",[17,2055,2056],{},"Running Shoes is an efficiency and escape tool, not a replacement for stealth. Sneak through risky areas, avoid unnecessary alarms, and keep a retreat route open rather than assuming speed makes every location safe.",[116,2058],{":segments":2059,"description":2060,"title":2061,"videoId":121},"[{\"start\":175,\"label\":\"Running Shoes improve movement speed; Lifter makes stolen items easier to carry\"}]","This moment supports the upgrade priorities here by showing how Running Shoes improve movement speed and Lifter makes carrying stolen items easier.","Choose movement and carrying upgrades",[674,2063,2065],{"id":2064},"lung-capacity-and-other-skills","Lung Capacity and other skills",[17,2067,2068,2071],{},[38,2069,2070],{},"Lung Capacity"," is mentioned as an upgrade in gameplay coverage, but the available evidence does not establish a numeric bonus, duration, price, rank, or level requirement. Treat it as a shop option to inspect rather than a confirmed value to calculate around.",[17,2073,2074,2075,2078],{},"The broader ",[38,2076,2077],{},"criminal simulator skills"," material also does not provide a complete, verified catalog of hideout upgrade prices or ranks. Do not infer that every named skill-page entry is the same thing as a computer upgrade, and do not assume that an ability voucher unlocks a skill unless the current game interface explicitly says so.",[30,2080,2082],{"id":2081},"a-practical-spending-order","A practical spending order",[17,2084,2085],{},"Use the following decision rule after each successful sale:",[43,2087,2088,2097,2105,2111,2117],{},[46,2089,2090,2093,2094,2096],{},[21,2091,2092],{},"Blocked by weight?"," Buy ",[38,2095,394],{}," before chasing a more dangerous location. The value comes from turning previously unusable heavy loot into a possible haul.",[46,2098,2099,2093,2102,2104],{},[21,2100,2101],{},"Not blocked by weight, but too slow?",[38,2103,390],{}," to reduce travel time and improve your response after detection.",[46,2106,2107,2110],{},[21,2108,2109],{},"Still deciding between an upgrade and equipment?"," Keep enough Cash for the tool that opens your next realistic target. The computer also sells tools, weapons, and supplies, so upgrades are not the only competing purchase.",[46,2112,2113,2116],{},[21,2114,2115],{},"Considering Lung Capacity or an unfamiliar skill?"," Read its live description and buy only when its effect matches the route you actually run. The available evidence does not support a numerical comparison.",[46,2118,2119,2122],{},[21,2120,2121],{},"After buying, test the bottleneck on a lower-risk run."," Check whether the upgrade lets you carry the item, finish the route faster, or escape more reliably before increasing the location risk.",[17,2124,2125],{},"This order is a decision aid, not a confirmed cheapest build. The available evidence does not document upgrade prices or prove that one upgrade has the highest Cash return in every account or version.",[30,2127,2129],{"id":2128},"upgrades-quota-and-risk","Upgrades, quota, and risk",[17,2131,2132],{},"Better movement and carrying capacity can make it easier to meet the night quota because they reduce wasted trips and let you consider more valuable loot. They do not guarantee a successful run. A heavy item can slow you down, while detection can still lead to a chase, lost Loot, or a skipped day if you are caught.",[17,2134,2135],{},"Start with lower-risk Houses, sell the recovered Loot, and reinvest into the specific problem you observed. Move to locations with more cameras or security only after your route and equipment support the extra risk. If you are choosing between an upgrade and a tool, prioritize the purchase that removes the immediate failure point rather than buying every shop category at once.",[30,2137,748],{"id":747},[17,2139,2140],{},"The current guide does not provide a complete upgrade database. The following details should be checked in the live computer interface:",[250,2142,2143,2146,2149,2152,2155,2158],{},[46,2144,2145],{},"Cash price for each upgrade",[46,2147,2148],{},"Level or quota requirement",[46,2150,2151],{},"Number of ranks and maximum level",[46,2153,2154],{},"Exact movement, carrying, or lung-capacity values",[46,2156,2157],{},"Whether upgrades are permanent, refundable, or account-specific",[46,2159,2160,2161,2164],{},"Whether an ",[38,2162,2163],{},"ability voucher"," exists as a separate currency",[17,2166,2167,2168,267,2170,56,2172,2174],{},"That boundary matters for planning. ",[38,2169,394],{},[38,2171,390],{},[38,2173,2070],{}," are named and their broad purposes are supported, but undocumented numbers should not be treated as fixed build requirements.",[30,2176,758],{"id":757},[674,2178,2180],{"id":2179},"where-do-i-buy-criminal-simulator-upgrades","Where do I buy Criminal Simulator upgrades?",[17,2182,2183],{},"Buy them from the Upgrades section of the computer in your hideout. First turn recovered Loot into Cash, then check the current shop panel for the available purchase and requirement.",[674,2185,2187],{"id":2186},"should-i-buy-lifter-or-running-shoes-first","Should I buy Lifter or Running Shoes first?",[17,2189,2190],{},"Buy Lifter when heavy loot is blocking pickups; buy Running Shoes when movement and escape are the bigger problem. If both apply, Lifter usually addresses the more binary limitation because an item that is too heavy cannot be taken at all.",[674,2192,2194],{"id":2193},"does-lifter-make-tvs-easier-to-carry","Does Lifter make TVs easier to carry?",[17,2196,2197],{},"The available gameplay evidence connects Lifter with carrying expensive heavy items such as TVs. It does not provide a confirmed weight threshold or exact carrying bonus.",[674,2199,2201],{"id":2200},"are-criminal-simulator-skills-and-hideout-upgrades-the-same-system","Are Criminal Simulator skills and hideout upgrades the same system?",[17,2203,2204],{},"They overlap in the broad idea of improving your criminal abilities, but the available material does not prove that every skills-page entry is a hideout computer upgrade. Use the in-game category and description as the deciding source.",[505,2206,2207,2213,2220,2228,2235,2243],{},[508,2208,2209,2211],{},[511,2210,513],{},[511,2212,516],{},[17,2214,2215,2217],{},[73,2216],{"href":809},[73,2218,809],{"href":809,"rel":2219},[525],[17,2221,2222,2225],{},[73,2223],{"href":2224},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=PDkBYOpkgTA",[73,2226,2224],{"href":2224,"rel":2227},[525],[17,2229,2230,2232],{},[73,2231],{"href":817},[73,2233,817],{"href":817,"rel":2234},[525],[17,2236,2237,2240],{},[73,2238],{"href":2239},"https:\u002F\u002Fcriminal-simulator.wiki\u002Fskills",[73,2241,2239],{"href":2239,"rel":2242},[525],[17,2244,2245],{},"The article uses gameplay reports for the hideout computer purchase loop, Running Shoes movement benefit, Lifter's heavy-loot role, and the mention of Lung Capacity. The records do not establish upgrade prices, level gates, maximum ranks, exact numerical effects, permanence, or a separate ability-voucher currency. The skills page is used only to set the boundary around the broader skills topic; it is not treated as proof of a complete hideout upgrade catalog. The Roblox experience record identifies Criminal Simulator but does not establish upgrade mechanics or values.",{"title":551,"searchDepth":552,"depth":552,"links":2247},[2248,2249,2254,2255,2256,2257],{"id":1981,"depth":552,"text":1982},{"id":2023,"depth":552,"text":2024,"children":2250},[2251,2252,2253],{"id":2034,"depth":836,"text":2035},{"id":2047,"depth":836,"text":2048},{"id":2064,"depth":836,"text":2065},{"id":2081,"depth":552,"text":2082},{"id":2128,"depth":552,"text":2129},{"id":747,"depth":552,"text":748},{"id":757,"depth":552,"text":758,"children":2258},[2259,2260,2261,2262],{"id":2179,"depth":836,"text":2180},{"id":2186,"depth":836,"text":2187},{"id":2193,"depth":836,"text":2194},{"id":2200,"depth":836,"text":2201},"Upgrades","Choose Criminal Simulator upgrades in the hideout computer, with a practical priority for Lifter, Running Shoes, and Lung Capacity without guessing undocumented prices.",[2266,2268,2271,2274],{"question":2180,"answer":2267},"Return to the hideout, sell or deposit your stolen Loot for Cash, and open the computer's Upgrades shop.",{"question":2269,"answer":2270},"Which upgrade should I buy first?","Buy Lifter first if you are seeing heavy items that cannot be carried. Otherwise, Running Shoes is the clearest early movement and escape upgrade.",{"question":2272,"answer":2273},"Is there an ability voucher for Criminal Simulator upgrades?","The supplied evidence confirms Cash purchases through the hideout computer but does not confirm a separate ability-voucher currency or redemption process.",{"question":2275,"answer":2276},"What does Lifter do?","Lifter expands the heavy loot you can handle. Gameplay examples show that some valuable items, including TVs, are unavailable to a character without the upgrade.","Upgrades: Abilities & Skills",[2279,2280,2281],"Buy upgrades from the computer in your hideout after converting stolen Loot into Cash.","Prioritize Lifter when heavy loot is blocking your run, then use Running Shoes for faster movement and escapes.","Prices, level requirements, maximum levels, and a separate ability-voucher system are not documented here; check the live shop.",{},{"title":1961,"description":2264},{"loc":1367,"lastmod":589},[],"en\u002Fupgrades\u002Fupgrades",[580,1977,2077],"AQqLYlxoQJnuHbW5hY_-4aY8qlTRUOCCfl79TaJH7nE",[2290],{"id":2291,"title":2292,"author":8,"body":2293,"category":2495,"coverLabel":562,"coverTone":563,"description":2496,"draft":565,"extension":566,"faq":2497,"featured":565,"game":859,"h1":2298,"keyTakeaways":2510,"meta":2515,"navigation":587,"path":1313,"publishedAt":589,"readTime":867,"seo":2516,"sitemap":2517,"statCards":2518,"stem":2519,"tags":2520,"updatedAt":589,"__hash__":2522},"police\u002Fen\u002Fpolice\u002Fpolice.md","Criminal Simulator Police Guide: Escape Safely",{"type":10,"value":2294,"toc":2484},[2295,2299,2305,2309,2318,2321,2339,2342,2347,2351,2354,2389,2392,2396,2399,2403,2416,2420,2423,2426,2431,2433,2437,2440,2444,2447,2451,2454],[13,2296,2298],{"id":2297},"criminal-simulator-police-how-to-escape-a-pursuit","Criminal Simulator Police: how to escape a pursuit",[17,2300,2301,2304],{},[21,2302,2303],{},"Criminal Simulator Police"," gameplay is a risk-management problem: once a resident, guard, or camera detects you, protecting the Loot you already have matters more than searching for one more item. The safest response is to leave the exposed location, break the search, and only then return to Hideout. If Police catch you, you lose your current Loot and skip a day.",[30,2306,2308],{"id":2307},"how-police-encounters-start","How Police encounters start",[17,2310,2311,2312,2314,2315,2317],{},"Police are part of an alarm chain rather than a guaranteed response to entering every target. Detection can come from an occupied resident, a ",[38,2313,352],{},", or a ",[38,2316,348],{},". Breaking a window is a fast entry option, but the noise may alert residents and turn the entry into a Police problem. Banks are especially risky because cameras and guards add detection angles.",[17,2319,2320],{},"The practical trigger sequence is:",[43,2322,2323,2326,2333,2336],{},[46,2324,2325],{},"A resident, guard, or camera detects you.",[46,2327,2328,2329,2332],{},"An alarm creates a ",[38,2330,2331],{},"Wanted"," state.",[46,2334,2335],{},"Police travel to the location and begin searching or pursuing you.",[46,2337,2338],{},"You either leave the search area successfully or get captured.",[17,2340,2341],{},"Police do not necessarily appear instantly. The supplied gameplay evidence shows a short opportunity to run after detection, and one video guide describes Police arriving after roughly 15 seconds. Treat that as an observed example, not a guaranteed timer: the exact response time and search radius are not documented.",[116,2343],{":segments":2344,"description":2345,"title":2346,"videoId":335},"[{\"start\":171,\"label\":\"Avoid Police after the alarm\"}]","This moment shows the Wanted state after an alarm and supports the advice to avoid Police as they arrive and leave the area.","Escape after triggering a Police alarm",[30,2348,2350],{"id":2349},"what-to-do-when-you-become-wanted","What to do when you become Wanted",[17,2352,2353],{},"Use the alarm as a signal to change objectives. Do not keep opening containers while Police are responding.",[43,2355,2356,2362,2368,2374,2380],{},[46,2357,2358,2361],{},[21,2359,2360],{},"Stop looting."," Secure the Job Board quota if you already have it; optional Loot is not worth extending the exposure.",[46,2363,2364,2367],{},[21,2365,2366],{},"Move away from the target."," Leave the building and the immediate search area instead of waiting near the alarm location.",[46,2369,2370,2373],{},[21,2371,2372],{},"Keep a route between you and Police."," Use walls, turns, and cover to break sightlines. The evidence supports leaving the search area, but it does not confirm a universal hiding spot or exact distance requirement.",[46,2375,2376,2379],{},[21,2377,2378],{},"Do not go straight to Hideout while Wanted."," The return route cannot be completed safely until the pursuit is broken.",[46,2381,2382,2385,2386,2388],{},[21,2383,2384],{},"Extract after the status clears."," Once you are no longer being searched, carry the Loot back to the van and put it in the ",[38,2387,100],{}," for sale.",[17,2390,2391],{},"The order matters. Returning home first can fail even when you have already reached the edge of the robbery location, while staying for extra Loot gives Police more time to arrive.",[30,2393,2395],{"id":2394},"entry-choices-that-reduce-police-risk","Entry choices that reduce Police risk",[17,2397,2398],{},"Your entry tool affects how likely the alarm chain is to start, but no tool makes detection impossible.",[664,2400],{":columns":2401,":rows":2402,"variant":1027},"[{\"key\":\"option\",\"label\":\"Entry or upgrade\"},{\"key\":\"use\",\"label\":\"Useful when\"},{\"key\":\"police decision\",\"label\":\"Risk decision\"}]","[[\"Glass Cutter\",\"A suitable window offers a quiet route\",\"Prefer it when avoiding resident attention is more important than speed\"],[\"Rock\",\"You need a quick window entrance\",\"Use only when the faster entry justifies the noise and alarm risk\"],[\"Running Shoes\",\"You need to retreat after detection\",\"Helpful for distance, but it does not remove Wanted\"],[\"Camera or Security Guard target\",\"A high-value location such as a bank\",\"Scout the route first; higher-value Loot does not make a forced entry safe\"]]",[17,2404,2405,2407,2408,2410,2411,267,2413,2415],{},[38,2406,390],{}," are an escape upgrade, not a stealth solution. They improve movement speed and can help you reach cover or leave the area, while ",[38,2409,70],{}," supports a quieter approach. ",[38,2412,66],{},[38,2414,394],{},", and similar tools help acquire Loot or enter targets; they do not directly solve a Police pursuit.",[30,2417,2419],{"id":2418},"capture-lost-loot-and-the-cost-of-greed","Capture, lost Loot, and the cost of greed",[17,2421,2422],{},"Capture is more expensive than losing one optional item. The current run ends with your collected Loot lost, and a day is skipped. Because Criminal Simulator has a limited number of nights, that lost day also reduces the time available for quotas, cash, and later jobs.",[17,2424,2425],{},"Use this decision rule: if the quota is complete, escape immediately after detection. If it is not complete, only re-enter after you have fully escaped and can justify the risk. Do not assume that a valuable bank target, a faster tool, or Running Shoes guarantees a successful recovery.",[116,2427],{":segments":2428,"description":2429,"title":2430,"videoId":121},"[{\"start\":195,\"label\":\"Escape before capture\"}]","This moment supports the escape window after detection and explains the Loot and day lost when Police catch you.","Escape before Police capture you",[30,2432,758],{"id":757},[674,2434,2436],{"id":2435},"what-causes-police-to-appear","What causes Police to appear?",[17,2438,2439],{},"Residents, Security Guards, and Cameras can detect you and trigger the alarm chain. Noise from breaking a window can also alert residents.",[674,2441,2443],{"id":2442},"can-i-sell-loot-while-wanted","Can I sell Loot while Wanted?",[17,2445,2446],{},"Not safely. The supplied evidence says you cannot return to Hideout while Wanted. Break the pursuit first, then bring the Loot back to the Loot Crate.",[674,2448,2450],{"id":2449},"is-there-a-confirmed-police-timer","Is there a confirmed Police timer?",[17,2452,2453],{},"No fixed timer is documented. One observed guide describes Police arriving after roughly 15 seconds, but response time, search duration, and the exact escape boundary may vary.",[505,2455,2456,2462,2469,2476],{},[508,2457,2458,2460],{},[511,2459,513],{},[511,2461,516],{},[17,2463,2464,2466],{},[73,2465],{"href":521},[73,2467,521],{"href":521,"rel":2468},[525],[17,2470,2471,2473],{},[73,2472],{"href":538},[73,2474,538],{"href":538,"rel":2475},[525],[17,2477,2478,2481],{},[73,2479],{"href":2480},"https:\u002F\u002Fwww.criminal-simulator.wiki\u002Fguide\u002FCriminal-Simulator-walkthrough",[73,2482,2480],{"href":2480,"rel":2483},[525],{"title":551,"searchDepth":552,"depth":552,"links":2485},[2486,2487,2488,2489,2490],{"id":2307,"depth":552,"text":2308},{"id":2349,"depth":552,"text":2350},{"id":2394,"depth":552,"text":2395},{"id":2418,"depth":552,"text":2419},{"id":757,"depth":552,"text":758,"children":2491},[2492,2493,2494],{"id":2435,"depth":836,"text":2436},{"id":2442,"depth":836,"text":2443},{"id":2449,"depth":836,"text":2450},"Police","Learn how Criminal Simulator Police encounters start, what Wanted means, and how to escape before losing loot and a day.",[2498,2501,2504,2507],{"question":2499,"answer":2500},"What causes Police to appear in Criminal Simulator?","Detection by a resident, Security Guard, or Camera can trigger an alarm and bring Police to the location. Breaking a window or making noise can also expose you through nearby residents.",{"question":2502,"answer":2503},"Can I return to Hideout while Wanted?","No. The supplied gameplay evidence says you must first escape the Police search and break the Wanted state before returning safely to Hideout.",{"question":2505,"answer":2506},"What happens if Police catch me?","Capture ends the dangerous run, removes your current Loot, and skips a day. The exact search duration and escape boundary are not documented.",{"question":2508,"answer":2509},"Are Running Shoes worth buying for Police escapes?","They improve movement speed and can help you retreat after detection. They do not cancel Wanted status, so route choice and leaving the search area still matter.",[2511,2512,2513,2514],"Police respond after residents, Security Guards, or Cameras detect you; entering a location alone does not guarantee an immediate response.","When you become Wanted, stop looting, leave the search area, and do not try to return to Hideout until the pursuit is broken.","Getting caught loses your current Loot and skips a day, so one optional item is rarely worth staying in danger.","Running Shoes help you create distance, but they do not remove Wanted or replace a planned escape route.",{},{"title":2292,"description":2496},{"loc":1313,"lastmod":589},[],"en\u002Fpolice\u002Fpolice",[859,2521],"criminal simulator Police","Q8wPyjYlZ4Q5E3cCr0Xf1TQbHTQ3sXLo-DV_QrpUook",[2524],{"id":2525,"title":2526,"author":8,"body":2527,"category":2779,"coverLabel":562,"coverTone":563,"description":2780,"draft":565,"extension":566,"faq":2781,"featured":565,"game":580,"h1":2794,"keyTakeaways":2795,"meta":2799,"navigation":587,"path":2800,"publishedAt":589,"readTime":867,"seo":2801,"sitemap":2802,"statCards":2803,"stem":2804,"tags":2805,"updatedAt":589,"__hash__":2807},"missions\u002Fen\u002Fmissions\u002Fmissions.md","Criminal Simulator Missions Guide",{"type":10,"value":2528,"toc":2765},[2529,2543,2547,2552,2557,2561,2564,2568,2581,2607,2611,2618,2621,2624,2628,2631,2648,2651,2655,2661,2666,2673,2677,2680,2683,2685,2689,2705,2709,2715,2719,2722,2726,2729],[17,2530,2531,2534,2535,2538,2539,2542],{},[38,2532,2533],{},"Criminal Simulator Missions"," are planned at the hideout and completed as a timed theft run. The safest order is ",[21,2536,2537],{},"read the Job Board → plan entry and extraction → secure the Objective → collect optional loot → return before the deadline → sell and check the Quota",". Use the ",[73,2540,2541],{"href":588},"beginner route"," if you are still learning the Hideout-to-extraction loop. Treat the example values below as mission-panel examples, not a fixed mission rotation.",[30,2544,2546],{"id":2545},"read-the-job-board-first","Read the Job Board first",[17,2548,229,2549,2551],{},[38,2550,51],{}," is the mission entry point. Before starting the night, identify what must be collected, where it is, how much value must be sold, and when you must be back.",[116,2553],{":segments":2554,"description":2555,"title":2556,"videoId":335},"[{\"start\":36,\"label\":\"Review the objective, locations, quota, and deadline\"}]","This moment supports the mission-panel checklist by showing the objective, target locations, quota, and return deadline to review before leaving the hideout.","Read the Job Board before a Criminal Simulator mission",[664,2558],{":columns":2559,":rows":2560,"variant":1027},"[{\"key\":\"field\",\"label\":\"Mission field\"},{\"key\":\"meaning\",\"label\":\"What it tells you\"},{\"key\":\"decision\",\"label\":\"What to do\"}]","[[\"Objective\",\"The required item or interaction\",\"Secure this before optional loot; an observed example uses electronics\"],[\"Target Area\",\"The location for the run\",\"Plan the entry, search, and exit around the named area, such as Hill House or Police HQ\"],[\"Quota\",\"The minimum cash value to sell\",\"Use the displayed progress, such as 0\u002F750, to decide whether optional loot is necessary\"],[\"Return Deadline\",\"The latest return condition\",\"Leave enough time to reach the Van and hideout; an observed example says back by 7 a.m.\"]]",[17,2562,2563],{},"These rows describe the fields a player uses to make a route decision. They do not establish a complete list of objectives, locations, quotas, or fixed rewards. The mission refresh rules and reward formula are not documented in the supplied evidence.",[30,2565,2567],{"id":2566},"prepare-the-run-and-choose-an-entry","Prepare the run and choose an entry",[17,2569,2570,2571,267,2573,56,2575,2577,2578,2580],{},"Use the mission panel to decide what is worth carrying before you spend Cash. ",[38,2572,66],{},[38,2574,70],{},[38,2576,232],{}," are documented preparation examples, while ",[38,2579,390],{}," can help with movement during an escape. The right loadout depends on the target and the route; no tool guarantees a quiet or successful run.",[43,2582,2583,2589,2595,2601],{},[46,2584,2585,2588],{},[21,2586,2587],{},"Check your capacity and exit."," A large item can make a return route slower or impossible if you cannot carry it reliably. Keep the Van as the planned extraction point.",[46,2590,2591,2594],{},[21,2592,2593],{},"Approach quietly when possible."," Stay close to house walls and hold the sneak control when moving near occupied buildings. A rock can break a window quickly, but the noise may alert people inside.",[46,2596,2597,2600],{},[21,2598,2599],{},"Separate required and optional loot."," The Objective is the first priority. Extra cash or valuables only help when they fit the remaining space, time, and risk budget.",[46,2602,2603,2606],{},[21,2604,2605],{},"Keep a fallback route."," Residents, Security Guards, and Cameras can start an alarm response. Know where you will turn or hide before taking a noisy entry.",[30,2608,2610],{"id":2609},"secure-the-objective-before-chasing-value","Secure the Objective before chasing value",[17,2612,2613,2614,2617],{},"Search the named ",[38,2615,2616],{},"Target Area"," for the required item or interaction first. A useful route has four decisions: enter through the least risky practical opening, reach the objective, return to the exit, and only then check nearby optional loot.",[17,2619,2620],{},"If the target is a house or apartment, staying close to walls and moving quietly reduces avoidable attention. If the location includes guards or cameras, do not assume that a higher-value target justifies forcing the entry. The evidence names buildings and threat types, but it does not provide a complete location-by-location map or fixed loot values.",[17,2622,2623],{},"When the Objective is secured, compare the displayed Quota with the value you can safely extract. If the quota is already achievable, leave rather than searching every room. If it is not, take nearby valuables only when they do not require a new alarm or a long detour.",[30,2625,2627],{"id":2626},"handle-wanted-status-and-extract","Handle Wanted status and extract",[17,2629,2630],{},"Detection changes the mission from a loot run into an escape. Residents, Security Guards, and Cameras can trigger the alarm response, and breaking a window can make the entry loud. Once police are responding:",[43,2632,2633,2636,2639,2645],{},[46,2634,2635],{},"Stop searching for optional loot.",[46,2637,2638],{},"Leave the target and break the immediate search path using walls, turns, or cover.",[46,2640,2641,2642,2644],{},"Do not drive straight home while ",[38,2643,2331],{},"; the game blocks a direct return in that state.",[46,2646,2647],{},"After the pursuit or search is broken, take the loot to the Van and return before the deadline.",[17,2649,2650],{},"The supplied footage describes police arriving after detection, but it does not establish a universal response timer, hiding distance, or search duration. Do not plan around a precise number of seconds.",[30,2652,2654],{"id":2653},"sell-loot-and-check-the-quota","Sell loot and check the Quota",[17,2656,2657,2658,2660],{},"At the hideout, interact with the Job Board or the mission return point as directed, place recovered items in the ",[38,2659,100],{},", and sell them. The sale is important because the Quota is measured against the cash value after selling, not merely against items sitting in the Van.",[116,2662],{":segments":2663,"description":2664,"title":2665,"videoId":121},"[{\"start\":30,\"label\":\"Store and sell stolen items at the hideout\"}]","This moment supports the hideout and recovery steps by showing where stolen items are stored and sold, while also highlighting the cost of getting caught.","Return to the hideout and sell mission loot",[17,2667,2668,2669,2672],{},"One recorded example shows the displayed progress reaching ",[38,2670,2671],{},"560\u002F750"," after a sale. That is a useful illustration of how the counter works, not a universal quota or reward. If the counter is still short, use the remaining safe loot or prepare for the next mission rather than repeatedly re-entering a location where police are already searching.",[30,2674,2676],{"id":2675},"night-cycle-risks-and-recovery","Night-cycle risks and recovery",[17,2678,2679],{},"Local mission footage describes three nights for stealing and says that getting caught can skip a day. Use that as a reported example, not as a confirmed rule for every mode or version. The evidence does not document whether a failed night permanently changes mission progress, how all modes handle failure, or whether later quotas follow one fixed sequence.",[17,2681,2682],{},"The practical recovery rule is simple: protect the completed Objective and quota before optional value. Losing one extra item is usually a smaller setback than extending an alarm, missing the return deadline, or being captured. If you are already Wanted, escape first; only consider another search after the status has cleared and the remaining time supports a reliable extraction.",[30,2684,758],{"id":757},[674,2686,2688],{"id":2687},"what-should-you-check-before-starting-a-mission","What should you check before starting a mission?",[17,2690,478,2691,267,2694,267,2696,56,2698,2701,2702,2704],{},[38,2692,2693],{},"Objective",[38,2695,2616],{},[38,2697,55],{},[38,2699,2700],{},"Return Deadline"," on the ",[38,2703,51],{},". Then choose tools, capacity, and an entry route that leave a safe way back to the Van.",[674,2706,2708],{"id":2707},"does-carrying-loot-complete-the-quota","Does carrying loot complete the Quota?",[17,2710,2711,2712,2714],{},"Not by itself. Return to the hideout, put the loot in the ",[38,2713,100],{},", and sell it before checking the cash progress.",[674,2716,2718],{"id":2717},"should-you-take-optional-loot-after-the-alarm-starts","Should you take optional loot after the alarm starts?",[17,2720,2721],{},"Usually no. Once residents, guards, or cameras have raised the alarm, stop searching and prioritize breaking the pursuit and returning before the deadline.",[674,2723,2725],{"id":2724},"are-three-nights-and-a-skipped-day-universal-mission-rules","Are three nights and a skipped day universal mission rules?",[17,2727,2728],{},"They are described in the supplied footage, but the available evidence does not confirm that every mode, difficulty, or later game version uses the same rules.",[505,2730,2731,2737,2744,2751,2758],{},[508,2732,2733,2735],{},[511,2734,513],{},[511,2736,516],{},[17,2738,2739,2741],{},[73,2740],{"href":521},[73,2742,521],{"href":521,"rel":2743},[525],[17,2745,2746,2748],{},[73,2747],{"href":2480},[73,2749,2480],{"href":2480,"rel":2750},[525],[17,2752,2753,2755],{},[73,2754],{"href":538},[73,2756,538],{"href":538,"rel":2757},[525],[17,2759,2760,2762],{},[73,2761],{"href":817},[73,2763,817],{"href":817,"rel":2764},[525],{"title":551,"searchDepth":552,"depth":552,"links":2766},[2767,2768,2769,2770,2771,2772,2773],{"id":2545,"depth":552,"text":2546},{"id":2566,"depth":552,"text":2567},{"id":2609,"depth":552,"text":2610},{"id":2626,"depth":552,"text":2627},{"id":2653,"depth":552,"text":2654},{"id":2675,"depth":552,"text":2676},{"id":757,"depth":552,"text":758,"children":2774},[2775,2776,2777,2778],{"id":2687,"depth":836,"text":2688},{"id":2707,"depth":836,"text":2708},{"id":2717,"depth":836,"text":2718},{"id":2724,"depth":836,"text":2725},"Missions","Plan Criminal Simulator missions, meet the quota, escape Wanted status, and sell your loot before the return deadline.",[2782,2785,2788,2791],{"question":2783,"answer":2784},"How do you start a mission in Criminal Simulator?","Interact with the Job Board at the hideout, read the Objective, Target Area, Quota, and Return Deadline, then prepare your tools and start the night.",{"question":2786,"answer":2787},"How do you complete the Quota?","Bring loot back to the hideout, place it in the Loot Crate, and sell it. The recorded example reaches 560\u002F750 after selling, so carrying loot alone does not advance the displayed cash total.",{"question":2789,"answer":2790},"Can you return home while Wanted?","No. Break away from the police search or pursuit first, then take the loot back to the hideout.",{"question":2792,"answer":2793},"What happens if you get caught?","The supplied mission footage says getting caught can skip a day. The exact failure rules for every mode and the permanent effect on progress are not documented.","Missions: Objectives & Safe Routes",[2796,2797,2798],"Read the Job Board before leaving the hideout: the Objective, Target Area, Quota, and Return Deadline define the run.","Secure the required objective first, then take optional loot only when the route back to the Van remains safe.","A Quota is checked after selling loot at the hideout, and being Wanted prevents a direct return home.",{},"\u002Fmissions",{"title":2526,"description":2780},{"loc":2800,"lastmod":589},[],"en\u002Fmissions\u002Fmissions",[580,2806],"criminal simulator Missions","4oFVV_r52KoSJyK9bOgUUWDtSViRQnFTOH-EvVbEd5E",1793158716425]